PCKF Patchwork Levelpack VI
Yeah, I did not use the proper tiles in some cases. Make sure you test your level segment before you send it to me.
Yeah, I actually wouldn't mind throwing up a couple of more levels now, since people seem to be in the mood. The next levels will be Guard Post 1, the First Dome of Darkness, and BASA. I haven't started on these at all, so if anyone wants to make a shell-level design, PM me with your intentions.
Bubbatom wrote:I reckon that we could get two sections a week done, easy. I quite like the idea of this, should turn out well.
Yeah, I actually wouldn't mind throwing up a couple of more levels now, since people seem to be in the mood. The next levels will be Guard Post 1, the First Dome of Darkness, and BASA. I haven't started on these at all, so if anyone wants to make a shell-level design, PM me with your intentions.
I'll do section 3 of the second level I guess.
I do have one concern about this so far. Speaking from my own level design experience, things often need more space than you first expect. Those segments you've created are so tiny that people won't have much room to design things, especially the manufacturing one. Depending on how the results of the first submissions turn out, I'd recommend increasing the segment sizes by at least 10 tiles for the future levels. I know that's a lot, but it would remove a lot of limitations on the designer. Perhaps some levels should be broken down to less segments so that each author can accomplish more.
Otherwise, this is a cool idea.
Also, I think you should include the patch that disables the creature question in the patch file for this pack.
Edit: found some wrong tiles in the level:
I do have one concern about this so far. Speaking from my own level design experience, things often need more space than you first expect. Those segments you've created are so tiny that people won't have much room to design things, especially the manufacturing one. Depending on how the results of the first submissions turn out, I'd recommend increasing the segment sizes by at least 10 tiles for the future levels. I know that's a lot, but it would remove a lot of limitations on the designer. Perhaps some levels should be broken down to less segments so that each author can accomplish more.
Otherwise, this is a cool idea.
Also, I think you should include the patch that disables the creature question in the patch file for this pack.
Edit: found some wrong tiles in the level:
Armageddon Begins Again. The Alphamatic has arrived.
Atroxian Realm: viewtopic.php?f=4&t=3536
The Alphamatic: viewtopic.php?f=4&t=4086
Yeah you're right about the space issue. Vorticons might have been the better choice in this regard since you can do more in a tight area. If we do another level with obvious chambers, I can make them a bit bigger. (As an aside, "segments" might not always be regularly repeating orthogonal quadrilaterals).
I know about the tile issues and I was anticipating disjointedness between segments. I may make minor edits to the levels for the sake of playability.
I know about the tile issues and I was anticipating disjointedness between segments. I may make minor edits to the levels for the sake of playability.
You know, it's been quite some time since a patchwork mod was done. I think someone else floated the idea of passing a level from person to person with each filling in a bit of it.
Sure, if nobody else is doing it.lemm wrote:Yep, got it.
Lass, can I put you down for level 6, sector 1?
What you really need, not what you think you ought to want.
I love this idea and can't wait to see the end result. I'd like to be a part of it but can't level K6 if my life depended on it. So I'll just play it.
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.