It is still in Development Hell, I fear. The base code has been rewritten several times by me and I still don't get anything "playable" besides a funny title-screen. At the moment, after a long break from it, I'm writing from scratch a clone of Wesnoth's markup/event/scripting language's parser, preprocessor and abstraction layer (with my own extensions, specially to the preprocessor and parser), so no hopes of getting a demo any soon. The tileset manager code is not working properly either (the slicer n' dicer system is retrieving only tile 0 for some reason... I'll return to that soon).jimmyjames wrote:Anything on the meta engine?
It also underwent a small licensing issue (which is why I decided to rewrite the parser, preprocessor and config/abstractor from scratch rather than reuse the original GNU GPL 2 licensed code) due to me using GNU GPL 3. The Wesnoth project itself saw no problem with it, but I prefer to avoid confusion to the general audience (users and hackers).
I have set-up a local subversion repository for tracking changes in the source code and (few) data files anyway, and once I get something playable I'm probably going to throw it into some secure free software development project infrastructure (as long as it is not Gna.org, *we* the Wesnoth developers have too many bad experiences with its tech support staff).