Fleex plays Keen: Foray in the Forest

This is where you can post your Commander Keen related stories, artwork, or other stuff that is related to Commander Keen but otherwise doesn't belong in another forum.
User avatar
Roobar
Vorticon Elite
Posts: 3267
Joined: Tue Jan 08, 2008 16:12
Contact:

Post by Roobar »

Ceilick should take notes :). I probably wouldn't go that far without in-level savings.
User avatar
Levellass
S-Triazine
Posts: 5265
Joined: Tue Sep 23, 2008 6:40

Post by Levellass »

This is why the IF pistol was created. It must be used. (I have 3 difficulties of items plus ammo shortcuts.)

Also I would have titled that video\level 'The no fun at all house'
What you really need, not what you think you ought to want.
Ceilick
The Dude
Posts: 1670
Joined: Mon Sep 22, 2008 20:10
Location: Seattle

Post by Ceilick »

The doors not making sense was part of the level's intended theme; smoke and mirrors, things aren't as they seem, etc etc. I guess the theme of a carnival fun house never really came across--wait you figured that out toward the end 8)

I...can't explain the lack of IF pistol at the start. Must have missed it. TBH, I think this might be the first time I've ever seen someone run out of ammo in this mod, although I gather you're not save/loading impulsively like most players.

Gosh. This mod is over 7 years old :old
User avatar
Levellass
S-Triazine
Posts: 5265
Joined: Tue Sep 23, 2008 6:40

Post by Levellass »

You'll notice in regular Keen IF pistols are very common, almost indispensable. (e however, I'm going to make people scrounge ammo. Mostly because Keen has a machine gun, and that loses shots quickly.)

And so the series ends, prematurely. frankly I think The Fun House was played terribly; there are a few things that could have turned that level around snap quick. (Knowing the secret exit being one.)
What you really need, not what you think you ought to want.
User avatar
Flaose
Vorticon Elder
Posts: 568
Joined: Sat Oct 27, 2007 20:30
Location: The Frozen Hell
Contact:

Post by Flaose »

Waaaa! It's over! For future reference, remember that when running low on ammo you can visit the BWB for a few extra shots. Also, were you using the latest version of the mod? Some of the sound effects just sounded wrong.
Cerebral Cortex 314 - For All of your Commander Keen Needs.
Eat at Joe's
User avatar
Roobar
Vorticon Elite
Posts: 3267
Joined: Tue Jan 08, 2008 16:12
Contact:

Post by Roobar »

Oh yeah, I would like to watch you playing the pirate mod since I cannot play it DUE TO BU"GS and game limitations :).
User avatar
Levellass
S-Triazine
Posts: 5265
Joined: Tue Sep 23, 2008 6:40

Post by Levellass »

Don't worry wiivn; I already did a playthrough of the first five levels. You can see it here:

Image
What you really need, not what you think you ought to want.
User avatar
Fleexy
Tool Smith
Posts: 1432
Joined: Fri Dec 12, 2008 1:21
Location: Abiathar C&C

Post by Fleexy »

Haha, I actually waited for that to "load" for a few minutes. This thread has been generalized into "Fleex Plays Keen" and the first episode of my playthrough of The Pirate Mod has been uploaded. Interesting Noise starts an epic pirate quest!
User avatar
Levellass
S-Triazine
Posts: 5265
Joined: Tue Sep 23, 2008 6:40

Post by Levellass »

So how many levels did you get through before game over? (Because I assure you you'll never make it through the game first time.)

Also, I'm glad you like my interesting noises. (And you didn't read the story did you? That's what the story and help sections are for!)
What you really need, not what you think you ought to want.
User avatar
Fleexy
Tool Smith
Posts: 1432
Joined: Fri Dec 12, 2008 1:21
Location: Abiathar C&C

Post by Fleexy »

Since my Vorticons skills are awfully rusty, I'm not going to do this mod hardcore. (You'll see just how rusty in today's video. Sabre guys, I hate you.) Sorry about the extremely loud sound last time, I forgot to change that in the mixer.
chrissifniotis
Vorticon Elite
Posts: 431
Joined: Tue Nov 27, 2012 5:33
Location: Sydney, Australia

Post by chrissifniotis »

At least I get a chance to see a bit more of Krodacia. I can't get much further than two or three levels.
User avatar
Levellass
S-Triazine
Posts: 5265
Joined: Tue Sep 23, 2008 6:40

Post by Levellass »

You know you're in trouble when the regular grunts kill you. You'll really want to read that hint sheet.
What you really need, not what you think you ought to want.
User avatar
Roobar
Vorticon Elite
Posts: 3267
Joined: Tue Jan 08, 2008 16:12
Contact:

Post by Roobar »

That water doesn't kill you and you missed a secret there.
User avatar
Levellass
S-Triazine
Posts: 5265
Joined: Tue Sep 23, 2008 6:40

Post by Levellass »

This is why I patched items that could be hidden behind tiles like in Keen Galaxy.
What you really need, not what you think you ought to want.
User avatar
szemi
Vorticon Elite
Posts: 1722
Joined: Sun Jan 11, 2009 15:19
Location: Hungary
Contact:

Post by szemi »

Ceilick wrote:The doors not making sense was part of the level's intended theme; smoke and mirrors, things aren't as they seem, etc etc. I guess the theme of a carnival fun house never really came across--wait you figured that out toward the end 8)

I...can't explain the lack of IF pistol at the start. Must have missed it. TBH, I think this might be the first time I've ever seen someone run out of ammo in this mod, although I gather you're not save/loading impulsively like most players.

Gosh. This mod is over 7 years old :old
Those were the days. :)
Post Reply