Martinez episode 4 - sounds needed!

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szemi
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Martinez episode 4 - sounds needed!

Post by szemi »

Umm, can anybody compose me PC Speaker and Sound Blaster sounds for my Keen 4 mod?
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Re: Martinez episode 4 - sounds needed!

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szemi wrote:Umm, can anybody compose me PC Speaker and Sound Blaster sounds for my Keen 4 mod?
Is there a way of converting 16-bit wavs directly?
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Re: Martinez episode 4 - sounds needed!

Post by szemi »

MoffD wrote:
szemi wrote:Umm, can anybody compose me PC Speaker and Sound Blaster sounds for my Keen 4 mod?
Is there a way of converting 16-bit wavs directly?
Man, I want NEW sounds.
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Re: Martinez episode 4 - sounds needed!

Post by MoffD »

szemi wrote:
MoffD wrote:
szemi wrote:Umm, can anybody compose me PC Speaker and Sound Blaster sounds for my Keen 4 mod?
Is there a way of converting 16-bit wavs directly?
Man, I want NEW sounds.
That's what I meant

If I make new sounds they are going to be 16 bit wav :)
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Post by szemi »

Oh, then can you make me new sounds? :)

Send them via note.
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Post by MoffD »

szemi wrote:Oh, then can you make me new sounds? :)

Send them via note.
If I think of any I'll let you know, mostly tech sounds though, I'm a soundmaker noob :D
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Post by szemi »

MoffD wrote:
szemi wrote:Oh, then can you make me new sounds? :)

Send them via note.
If I think of any I'll let you know, mostly tech sounds though, I'm a soundmaker noob :D
Alright LOL :D
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Post by Gridlock »

Just play around with WDC's sound editors. All you have to do is open the sound tool provided with WDC (either the adlib or PC tool), and load whatever sound file you want to change. If you play around with it long enough you can usually get something good.
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Post by szemi »

Oh, thanks.
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Post by Levellass »

Given a description of the sound I can make pretty good approximations. (Say 'I want a sharp glass-breaking sound for getting the bottle item' I can do that.) I can import them too if given the AUDIO and AUDIOHED files.
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Post by szemi »

Levellass wrote:Given a description of the sound I can make pretty good approximations. (Say 'I want a sharp glass-breaking sound for getting the bottle item' I can do that.) I can import them too if given the AUDIO and AUDIOHED files.
For example shooting sound, level entering and ending sound, etc.
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Post by Levellass »

Exactly.
What you really need, not what you think you ought to want.
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