Operation Stardust: collab K1 mod (team, check your e-mail!)
- VikingBoyBilly
- Vorticon Elite
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- Vortininja
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When you log onto your account, it doesn't send you straight to the project: you're instead placed in your own personal project hub. To access our project specifically you gotta select the "Project" tab on top and then select "Operation Stardust". At this point you should see Documents (and everything else related to the project) on the left.VikingBoyBilly wrote:I see no documents tab.
- VikingBoyBilly
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Ok, I opt out. I have received no files and this seems waaay to complex for me to bother with. The last time I was involved with anything like this it did not end well at all.CapnClever wrote:When you log onto your account, it doesn't send you straight to the project: you're instead placed in your own personal project hub. To access our project specifically you gotta select the "Project" tab on top and then select "Operation Stardust". At this point you should see Documents (and everything else related to the project) on the left.VikingBoyBilly wrote:I see no documents tab.
What you really need, not what you think you ought to want.
Are you kidding, too complex for you? To build a level and make a few tiles (as few as you like, in fact, you don't need to use all 26)...
As for files, I've tried now two times and gotten delivery failure message both times. Is your e-mail address functional? I sent them for the third time, now.
I won't accept your resigning just yet, at least not before you've seen the enemies as that might inspire you.
As for files, I've tried now two times and gotten delivery failure message both times. Is your e-mail address functional? I sent them for the third time, now.
I won't accept your resigning just yet, at least not before you've seen the enemies as that might inspire you.
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
- VikingBoyBilly
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It says do NOT make your own tiles yorp messages. So don't do that. Use only normal solid or or non-solid tiles (which may be frozen or slippery). No special properties -- other than foreground or masked if you like.
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
- VikingBoyBilly
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- Commander Spleen
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- VikingBoyBilly
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k then.
A helpful tip–in the epis1dat.txt in mindbelt, modify the following lines:
That will show the proper enemy sprites in mindbelt for this mod.
A helpful tip–in the epis1dat.txt in mindbelt, modify the following lines:
Code: Select all
Yorp 52 ;48 was original yorp sprite
...
Vorticon 76 ;70 was the original sprite
"I don't trust players. Not one bit." - Levellass
This is not using the slopes patch etc. This is pure old-fashioned Keen 1. I thought that was obvious. I didn't include tileinfo.exe in the zip for nothing. Yes, maybe I should have stated these, but I didn't understand to.
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
- Paramultart
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I have received two levels already, looking pretty good so far.
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.