KeenGraph sprite problem solving for Bio Menace

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Wanna see a video of how to solve this problem?

Yup, upload it!
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Nope, I can make it alone.
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szemi
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KeenGraph sprite problem solving for Bio Menace

Post by szemi »

It's for those, who wants to make BM mods in the future (like me).


Okay, like I mentioned before, I've realized two bugs after importing the changes with KeenGraph in Bio Menace.

1. When Logan tries to open a door with the little yellow key, but he kinda "jumps away" a little bit.

2. After the certain level loaded - when Logan should stand - he kinda "pogoing".


The problem is the sprite size, which is 64 x 39 after exporting the graphics from the game. To fix the problem, increase it to 64 x 40 and then import the changes.
Yeah, piece of cake!
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troublesomekeen
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Post by troublesomekeen »

I'm not sure I understand #2. Logan is repeatedly moving up a pixel, then falling down a pixel? Welp. Might as well make the video. :crazy
Although I can't say I'm interested in modding Biomenace..
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szemi
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Post by szemi »

troublesomekeen wrote:Although I can't say I'm interested in modding Biomenace..
As nobody forces you...
Yeah, piece of cake!
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Post by troublesomekeen »

szemi wrote:
troublesomekeen wrote:Although I can't say I'm interested in modding Biomenace..
As nobody forces you...
I think my mind just exploded.
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Post by Levellass »

There is in fact a video for how to solve this problem as it relates to Keen already on youtube.

https://www.youtube.com/watch?v=Z-ls-OolKfE
What you really need, not what you think you ought to want.
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szemi
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Post by szemi »

Levellass wrote:There is in fact a video for how to solve this problem as it relates to Keen already on youtube.

https://www.youtube.com/watch?v=Z-ls-OolKfE
But this is Bio Menace, not Keen (even if it's the same game engine).
Yeah, piece of cake!
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