It's for those, who wants to make BM mods in the future (like me).
Okay, like I mentioned before, I've realized two bugs after importing the changes with KeenGraph in Bio Menace.
1. When Logan tries to open a door with the little yellow key, but he kinda "jumps away" a little bit.
2. After the certain level loaded - when Logan should stand - he kinda "pogoing".
The problem is the sprite size, which is 64 x 39 after exporting the graphics from the game. To fix the problem, increase it to 64 x 40 and then import the changes.
KeenGraph sprite problem solving for Bio Menace
KeenGraph sprite problem solving for Bio Menace
Yeah, piece of cake!
- troublesomekeen
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- troublesomekeen
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There is in fact a video for how to solve this problem as it relates to Keen already on youtube.
https://www.youtube.com/watch?v=Z-ls-OolKfE
https://www.youtube.com/watch?v=Z-ls-OolKfE
What you really need, not what you think you ought to want.
But this is Bio Menace, not Keen (even if it's the same game engine).Levellass wrote:There is in fact a video for how to solve this problem as it relates to Keen already on youtube.
https://www.youtube.com/watch?v=Z-ls-OolKfE
Yeah, piece of cake!