The mod looks fantastic! I love the mix of Keen 4 and new art and backgrounds, new places on the old planet sort of thing.yeah, I know. this needs to be done some day. ATM my mod "Foray in the Forest" has top priority. but afterwards I'm gonna continue working on this idea.
Thanks Took quite some work.Your BomberKeen character skins are awesome! love 'em! maybe we can somehow merge both ideas into a new, yet unknown game....
It was my old project with Dr Kylstein, but he couldn't go on with it (the DOS version), so it got stalled. Since then I made some Game-Maker-based reskins, but it didn't go anywhere.
I understand the idea and it's original...still have issues with Keen game without Keen. Maybe at least "Evil Keen" recolor (beside Mortimer) so we can still have Keen skin there?my vision is to have a Keen related game which won't feature our beloved hero
The rest of the idea is great.
Love brainstormingwell, it would be awesome if each character comes with a special attack or a secret weapon or something. but I haven't figured that out yet...
Don't enemies have...there attack anyway, in Keen games? Not all are "touch enemies" only, some have melee and projectile attacks, even electroshock abilities. And there could be environmental dangers and special enemy powers over them...like some enemy that can go in water or lava or other places that others can't - and so have to choose alt paths?
Well, originally - yes. Over different planets and themes (many of them made, though I need to edit some to add perspective).but I'm surly interested in your BomberKeen project as well. do you think of it as a classic Bomberman clone?
But with time - I thought to make it more...keeny. To have Keen-related powerups, environmental hazards (maybe poison slugs to put "longer stay" poison pools (they themselves can go through) instead of bombs, etc...treasure eater to steal powerups and bombs, blue bird to fly over some tiles, flect - reflect bombs ....etc etc....so much potential).
Notice SMW and Bomberman use different perspectives on sprites, so mixing both types on the same level doesn't seem proper.
Those can be either different battle modes, or to complete each other - BomberKeen will happen on the face of planets (aka World Map) - top down view, and then enemies can enter actual levels to have SMW-type fights (...and even possible Load Runner type fights, there is cool 4 player Load Runner battle game on one of the old consoles I have on retropie (PC Engine(?)). This will make this StarWars epic scale of battles all over planets. We can create whole battle system and maybe later port it even to retropie (like we did with SplitWolf which is now in optional packages). There are other cool battle concepts I recently discovered, like the "floor hammering" one.
...working on Treasure Eater skin