Bloogton Tower Level Pack/Mini Mod
Posted: Tue Sep 26, 2017 10:42
Over at K:M, there has been a thread running about Keen 6 level design critique. Some time ago the topic was Bloogton Tower, and a great many negative aspects were discussed. Poor point distribution, frustrating lifts, uninspiring door puzzles, a lack of scenery and uninteresting enemies were among the complaints.
Since it is such a well defined and versatile theme visually and conceptually, I propose a community levelpack/minimod featuring improved designs as imagined by us fans. I would also be interested to see a second level from each contributor that explores more abstract designs not confined to the sensible vertical tower layout.
However, first I would like to address the scenery aspect and take submissions for props and background details that will make the buildings feel more lived in.
Ceilick's interpretation of the building's purpose was a hotel, while I had always imagined it as an office relating to the manufacturing plant. It could just as easily be both, or anything else. There are a lot of specialised rooms one could easily think to cram into a futuristic alien skyscraper, especially on a planet as economically corrupt as Fribbulus Xax. But I think for simplicity it's best to stick to a combination office + apartment theme with a detail to gameplay ratio similar to Keen 3's Vorticon houses.
So for now, anyone who wants to contribute to the graphics either post them here or email to jimage at gmail dot com. No real deadline yet, but as soon as we have enough to work with I'll implement them into a tileset and from there the levelage can begin.
Since it is such a well defined and versatile theme visually and conceptually, I propose a community levelpack/minimod featuring improved designs as imagined by us fans. I would also be interested to see a second level from each contributor that explores more abstract designs not confined to the sensible vertical tower layout.
However, first I would like to address the scenery aspect and take submissions for props and background details that will make the buildings feel more lived in.
Ceilick's interpretation of the building's purpose was a hotel, while I had always imagined it as an office relating to the manufacturing plant. It could just as easily be both, or anything else. There are a lot of specialised rooms one could easily think to cram into a futuristic alien skyscraper, especially on a planet as economically corrupt as Fribbulus Xax. But I think for simplicity it's best to stick to a combination office + apartment theme with a detail to gameplay ratio similar to Keen 3's Vorticon houses.
So for now, anyone who wants to contribute to the graphics either post them here or email to jimage at gmail dot com. No real deadline yet, but as soon as we have enough to work with I'll implement them into a tileset and from there the levelage can begin.