Anyone interested in beta-testing my mod?

This is where you can post your Commander Keen related stories, artwork, or other stuff that is related to Commander Keen but otherwise doesn't belong in another forum.
Post Reply
User avatar
Quillax
Vortininja
Posts: 106
Joined: Sat Mar 14, 2015 14:41
Contact:

Anyone interested in beta-testing my mod?

Post by Quillax » Sat Jan 06, 2018 2:07

EDIT: Got enough beta-testers.

I finished a levelpack yesterday, and I was wondering if anyone is interested in beta-testing it just to make sure there aren't any big bad bugs or problems or something like that, before I release it. I'm just looking for a couple if anyone's interested. If you are interested in beta-testing my levelpack, then you can let me know via either PM or posting in this topic.
Last edited by Quillax on Sun Jan 07, 2018 0:05, edited 1 time in total.

User avatar
Nisaba
Vorticon Elite
Posts: 808
Joined: Fri Jan 01, 2016 23:34
Location: The Outpost
Contact:

Re: Anyone interested in beta-testing my mod?

Post by Nisaba » Sat Jan 06, 2018 10:22

Galaxy or Vorticons?
"We have come to conquer you all and bring you lots of candy!" | about me | my current project: play Keen mods on a GameBoy |

User avatar
Quillax
Vortininja
Posts: 106
Joined: Sat Mar 14, 2015 14:41
Contact:

Re: Anyone interested in beta-testing my mod?

Post by Quillax » Sat Jan 06, 2018 16:56

It's a Keen 4 one.

User avatar
krivulak
Grunt
Posts: 17
Joined: Tue Jun 16, 2015 18:48

Re: Anyone interested in beta-testing my mod?

Post by krivulak » Sat Jan 06, 2018 18:31

Yeah, sure, why not. Can even test it on real HW if you're interested ;)

User avatar
Nisaba
Vorticon Elite
Posts: 808
Joined: Fri Jan 01, 2016 23:34
Location: The Outpost
Contact:

Re: Anyone interested in beta-testing my mod?

Post by Nisaba » Sat Jan 06, 2018 19:37

well... I can't promise to test it extensively (again, time is not on my side, you see) but I'll surely give it a try. just tell me what I need to focus on...
"We have come to conquer you all and bring you lots of candy!" | about me | my current project: play Keen mods on a GameBoy |

User avatar
Quillax
Vortininja
Posts: 106
Joined: Sat Mar 14, 2015 14:41
Contact:

Re: Anyone interested in beta-testing my mod?

Post by Quillax » Sun Jan 07, 2018 0:14

Nice; got two beta-testers! krivulak and Nisaba, I'll be sending you each one private message that has a beta of my mod as soon as possible.
krivulak wrote:
Sat Jan 06, 2018 18:31
Can even test it on real HW if you're interested ;)
It'd be neat if even old hardware can run it. I do sometimes wonder if my mods are compatible with old hardware or not.
Nisaba wrote:
Sat Jan 06, 2018 19:37
well... I can't promise to test it extensively (again, time is not on my side, you see) but I'll surely give it a try. just tell me what I need to focus on...
I'm alright if it has to take you a week or two or so in order for you to test it out thoroughly. I'm personally looking for typos (there is new text in the mod) and any bugs and crashes (especially the latter) that might happen in the levels.

User avatar
keenmaster486
Vorticon Elite
Posts: 479
Joined: Sun Mar 20, 2016 18:29
Location: Tranquility Base
Contact:

Re: Anyone interested in beta-testing my mod?

Post by keenmaster486 » Sun Jan 07, 2018 0:34

Quillax wrote:
Sun Jan 07, 2018 0:14
It'd be neat if even old hardware can run it. I do sometimes wonder if my mods are compatible with old hardware or not.
If it runs in DOSBox, 99% of the time it will also run on old hardware. A lot of the time it'll even run in a Windows 9x environment in addition to pure DOS.
I flermmed the plootash just like you asked.
Very silly indeed: https://audaxeundum.wordpress.com/

User avatar
Nisaba
Vorticon Elite
Posts: 808
Joined: Fri Jan 01, 2016 23:34
Location: The Outpost
Contact:

Re: Anyone interested in beta-testing my mod?

Post by Nisaba » Sun Jan 07, 2018 1:33

received your files and couldn't resist. took a quick look at your demo recordings and I must say, you are quite a skilled player. even though these are your own levels it looks really fluent. looking forward to play some levels, too.
one word about the star wars text though: you might wanna consider some lectorship... not me though...
keenmaster486 wrote:
Sun Jan 07, 2018 0:34
If it runs in DOSBox, 99% of the time it will also run on old hardware. A lot of the time it'll even run in a Windows 9x environment in addition to pure DOS.
not really:
https://pckf.com/viewtopic.php?f=2&p=86755#p86746
"We have come to conquer you all and bring you lots of candy!" | about me | my current project: play Keen mods on a GameBoy |

User avatar
keenmaster486
Vorticon Elite
Posts: 479
Joined: Sun Mar 20, 2016 18:29
Location: Tranquility Base
Contact:

Re: Anyone interested in beta-testing my mod?

Post by keenmaster486 » Mon Jan 08, 2018 1:31

Nisaba wrote:
Sun Jan 07, 2018 1:33
not really:
https://pckf.com/viewtopic.php?f=2&p=86755#p86746
I should say: with proper memory management. Use plain HIMEM and EMM386 and you'll run out of memory on quite a few games, vintage games even.
I flermmed the plootash just like you asked.
Very silly indeed: https://audaxeundum.wordpress.com/

User avatar
KeenRush
Android Dummy
Posts: 2539
Joined: Sat Oct 27, 2007 20:57
Location: KEEN1.EXE
Contact:

Re: Anyone interested in beta-testing my mod?

Post by KeenRush » Wed Jan 17, 2018 13:03

Just stopping to say that I'm looking forward to playing this one, and curious to see how your level design is in the Galaxy engine. As I've said before, I love the level design in your latest Keen 1 mod - the flow is just great for speedrunning.
My newest mod - Planet Of Agony: https://pckf.com/viewtopic.php?t=4165 | codename H.Y.E.N.A.

User avatar
XrackProject
Vortininja
Posts: 69
Joined: Thu Nov 03, 2016 19:10
Location: Earth
Contact:

Re: Anyone interested in beta-testing my mod?

Post by XrackProject » Wed Jan 17, 2018 23:44

Woooh! If its keen 4, then I am VERY intressted! :)
A project for lifetime.

Post Reply