I'm a new member here, but signed up over at Keen:Modding a couple months ago to get help with two patches [thanks KeenRush and levellass!].
The Keen1-mod I announced over there (Commander Keen Confronts the Commandeered Planet) is now nearly complete: All it is missing is the ending sequence.
To get an idea about the look of the mod, please have a look at the 3-level demo posted at
https://keenmodding.org/viewtopic.php?f=20&t=2934
Before I release the full mod, I would be thankful if two persons could give it a test-run (the current version with all 16 levels, not the early demo): As this mod is intended as a sequel to the game Starquake, my hope is to get help from one test-person who IS familliar with that game (preferably the PC version), and another tester who is NOT familiar with Starquake.
The issues I would like both testers to focus on are:
1) Difficulty: Too hard? Too easy? Do rewards match effort? Is the "difficulty curve" more or less increasing through the game? My aim was to make the levels a bit more challenging than the original K1 levels.
2) Flow of game content: Are the introductions of new scenery and new creatures spaced out sufficiently to keep the player interested?
3) Story, helptext, "yorp messages": "Keenish" enough? Does it all make sense?
4) Anything else that sticks out: Bugs, typos, ugly graphics, etc.
Please let me know in this topic or in a PM if you are interested. I hope to get the mod out to the testers within the next couple of days, as from Friday I'll most likely be without internet for a month (plenty of time for you to test, during which I am guaranteed to not nag about it

Thanks for reading!