InsaLev3 - Keen3 insane minimalism level collection (deadline Nov 16th)
Posted: Mon Oct 01, 2018 6:28
So, it's time for Keen 3 insane minimalism level collection (deadline extended to Nov 16th). Not a competition this time, although I guess we could poll people's favourite level just for fun.
The main idea this time is to take advantage of the temporary invincibility provided by ankh (http://www.shikadi.net/keenwiki/Ankh).
Create a Keen 3 level that only uses these tiles:
*245 for the invisible border around level (don't use it anywhere else)
*143 background
*471 solid tile
*462-465 danger
*149 ankh
*for level exit (and only for that) use the 4x3 block of tiles seen in normal Keen 3 levels:
242,243,244,233
255,256,257,246
255,256,257,246
Here are the rules:
-Border is made of tile 245 only. So no hidden ankhs or solid tiles in border.
-Keen is allowed to fall out of level (which kills him, naturally).
-Only one sprite, the Keen level entry sprite #255.
-One exit per level. There must be an exit.
-Use no other tiles than the ones mentioned in the list above.
-Player has infinite Keens, pogo right from the start.
-The ankh time is the normal ankh time, about 10 seconds per ankh, the way it is in the normal Keen 3 version 1.31.
Send your level to KeenRush along with a name you want displayed in the credits. Simply attach the level file, don't bother zipping it unless your e-mail provider especially requires you to. Send your level to keenrushIQ at hotmail.com where IQ is replaced with Keen's IQ (314)!
Don't post your level elsewhere! The collection of levels will be released after this is over and done.
Only one level per Keener, but if you want to update your level or send an entirely new one, simply send that, and it will be used instead. Like in past insalevs, the purpose here is to showcase the styles and ideas of as many Keeners as possible.
This is called InsaLev3 instead of InsaLevs3 so that it will fit in your 8-character DOS directories.
Let the madness begin!
-----------------------------------------------------
The pack is out, check out this topic: viewtopic.php?f=4&t=4613
The main idea this time is to take advantage of the temporary invincibility provided by ankh (http://www.shikadi.net/keenwiki/Ankh).
Create a Keen 3 level that only uses these tiles:
*245 for the invisible border around level (don't use it anywhere else)
*143 background
*471 solid tile
*462-465 danger
*149 ankh
*for level exit (and only for that) use the 4x3 block of tiles seen in normal Keen 3 levels:
242,243,244,233
255,256,257,246
255,256,257,246
Here are the rules:
-Border is made of tile 245 only. So no hidden ankhs or solid tiles in border.
-Keen is allowed to fall out of level (which kills him, naturally).
-Only one sprite, the Keen level entry sprite #255.
-One exit per level. There must be an exit.
-Use no other tiles than the ones mentioned in the list above.
-Player has infinite Keens, pogo right from the start.
-The ankh time is the normal ankh time, about 10 seconds per ankh, the way it is in the normal Keen 3 version 1.31.
Send your level to KeenRush along with a name you want displayed in the credits. Simply attach the level file, don't bother zipping it unless your e-mail provider especially requires you to. Send your level to keenrushIQ at hotmail.com where IQ is replaced with Keen's IQ (314)!
Don't post your level elsewhere! The collection of levels will be released after this is over and done.
Only one level per Keener, but if you want to update your level or send an entirely new one, simply send that, and it will be used instead. Like in past insalevs, the purpose here is to showcase the styles and ideas of as many Keeners as possible.
This is called InsaLev3 instead of InsaLevs3 so that it will fit in your 8-character DOS directories.
Let the madness begin!
-----------------------------------------------------
The pack is out, check out this topic: viewtopic.php?f=4&t=4613