Thank you! I hoped you will get pleased.
Well, you are quite right, the instrument volume balance is a bit of issue there. Some instruments are highlighted in my instrument set, and if some instrument sounds too loud, it will mask the other, more quiet instrument, but all instruments are actually playing there. I needed to explicitly adjust volume of a few instruments, which were extremely loud, to keep some balance, but I could not catch all the cases.Gridlock wrote: ↑Thu Jan 23, 2020 3:36Some of the tracks work better than others, for sure. It seems that switching formats sometimes causes certain instruments to get lost (like the strings in Exile of the Krile), but then other instruments end up sounding a lot better. A few tracks seem especially improved in this format, like The Elder, which was one that I struggled quite a lot with on the instrumentation. And Sky Sanctum, wow, having a better organ instrument adds a lot to the opening of that track.
Alright, if you get to have any more comments or thoughts, I'd be happy to see them.
Not sure if you mean that you would make actual update to the game/mod and adjust/improve the music based on the improved instrument set. You said you're not going to do that, which is perfectly fine.
However, as you are probably working on a completely new game/mod where the music is not yet finalized, I suggest you to take advantage of this. Here I would need to have some talk to K1n9_Duk3, who is author of the MIDI to IMF tool and check the technical possibilities. This instrument set requires more OPL voices, so use of OPL3 would be unavoidable. But as your game is source code mod, it's much more easier to alter the game's musical engine.