PCKF timeline?

This is where you can post your Commander Keen related stories, artwork, or other stuff that is related to Commander Keen but otherwise doesn't belong in another forum.
Galaxieretter
Arachnut
Posts: 891
Joined: Thu Nov 01, 2007 2:35
Location: Lancaster PA
Contact:

Post by Galaxieretter »

This community puts too much of an emphasis on Modding.
Not that I have anything against it, I don't, but I support Commander Keen the game and don't care so much about modding.

... I hate being at the top of a new page...
shikadi
Vorticon Elite
Posts: 449
Joined: Sat Feb 09, 2008 21:13
Location: Belgium

Post by shikadi »

you don't card about modding :O :no :eek :( :helmet :dead :dead2 (sprite overload :shockshund :garg :wormouth :yorp )
nothing usefull here
User avatar
Commander Spleen
Lord of the Foobs
Posts: 2384
Joined: Wed Oct 31, 2007 22:54
Location: Border Village
Contact:

Post by Commander Spleen »

Buuuuurn him at the stake! :vikeen


Oohh, it should also be mentioned that part of what kept us at ezBoard were enduring payments for the ad-free status.
User avatar
Lava89
Vorticon Elite
Posts: 1087
Joined: Thu Nov 01, 2007 15:28

Post by Lava89 »

As for fan games I think Keen Dreams 3D should be added, being the first full-length 3D Keen.
Ceilick
The Dude
Posts: 1670
Joined: Mon Sep 22, 2008 20:10
Location: Seattle

Post by Ceilick »

Galaxieretter wrote:This community puts too much of an emphasis on Modding.
I think modding is something that's kept the Keen community alive. If modding weren't possible, I know I wouldn't be here (despite liking commander keen otherwise) and I'm sure many others wouldn't be around or be nearly as active.
shikadi
Vorticon Elite
Posts: 449
Joined: Sat Feb 09, 2008 21:13
Location: Belgium

Post by shikadi »

Ceilick wrote: I think modding is something that's kept the Keen community alive. If modding weren't possible, I know I wouldn't be here (despite liking commander keen otherwise) and I'm sure many others wouldn't be around or be nearly as active.
what ceilicl says

[Sorry for language] if their was no modding, then all there was are 7 easy games with around 16 levels each, that would get boring after a month or so,this community would starve is modding dind't make 50 new games to be explored, without modding, keen sucks[/sorry for language]
nothing usefull here
User avatar
tulip
Flower Pot
Posts: 2520
Joined: Thu Aug 21, 2008 12:50
Location: Hamburg, Germany
Contact:

Post by tulip »

I wouldn't say it as harsh as shikadi did, but I think I wouldn't be around here either without modding. But on the other hand I got some real nostalgic feelings about keen.

The KeenWiki should be mentioned as a side project of the community. And fangame wise Keen 2000 is a must, because even if it sucks it's the first fangame. If you mention CC314 then you could also put in Xtraverse's Spatang "Beyond the Pogo" as a central repository of Keen fan stuff for several years.
Image You crack me up little buddy!
Ceilick
The Dude
Posts: 1670
Joined: Mon Sep 22, 2008 20:10
Location: Seattle

Post by Ceilick »

I wouldn't go so far as to say Keen sucks without modding, but yeah, I don't think the original games are enough to hold us all together (except galaxieretter :p :))

We do have some awesome, non-modding projects going: Commander Genius, Keen 64, Keen R.O.C.K., and some neat fanfics. But progress on fangames is a lot slower than modding, and not everyone is a reader so writing is only going to hold the attention of a few. I think it's thanks to keen modding that these other projects have a fanbase.
User avatar
Commander Spleen
Lord of the Foobs
Posts: 2384
Joined: Wed Oct 31, 2007 22:54
Location: Border Village
Contact:

Post by Commander Spleen »

Without modding we might actually have gone down a much stronger fangame path. Whether there'd have been as much support for the projects without the broader appeal of modding is unknown, but we'd probably have found something.
Ceilick
The Dude
Posts: 1670
Joined: Mon Sep 22, 2008 20:10
Location: Seattle

Post by Ceilick »

I'm not so sure, fangames aren't nearly as accesible to the 'common Keen fan' as modding is. Even a game made with tgf or something takes some computer know-how, let alone something with a more quality engine and involved programming.

Perhaps I'm wrong though, I do seem to be one of the those in the community who has practically know programming knowledge :dead
Sciz CT
Council Janitor
Posts: 112
Joined: Thu Nov 01, 2007 4:57

Post by Sciz CT »

Isis II was fairly promising up until the project imploded.
User avatar
Commander Spleen
Lord of the Foobs
Posts: 2384
Joined: Wed Oct 31, 2007 22:54
Location: Border Village
Contact:

Post by Commander Spleen »

That's what I mean. There might be less people, but the community would exist. But who knows? We might have created something like CloneKeen sooner, maybe even something more advanced, and spawned a CloneKeen modding community.

There's no way to tell, and I'm too grateful for the existence of Keen modding to waste much time thinking about it.
User avatar
entropicdecay
Mad Mushroom
Posts: 576
Joined: Thu Nov 01, 2007 15:00
Contact:

Post by entropicdecay »

I definitely would never go so far as to say that Keen sucks without modding, but I do think that modding has brought a lot more good stuff so far than fangames. I still think good fangames are possible, it's just that they take a lot of dedication. Just ask my unfinished Sphere, RPG Maker, ZZT, etc. games about the difficulty of getting a game finished when you have to set your own limits.

Actually, though the amazing progress in modding capability recently has brought a lot of impressive stuff -- Keys of Krodacia and Dead in the Desert, from what I've managed to play of them so far, are incredible -- I fear it has brought a little more difficulty in focus for some modders in some situations. Still, on the whole the capabilities in Keen modding we now have are incredible. I could have never dreamed we'd be able to edit sprite behaviours back when I was struggling with EGALATCH.

It's a good time for the Keen community, IMKO.
User avatar
Grandy02
Vortininja
Posts: 258
Joined: Thu Jan 24, 2008 15:40
Location: Germany
Contact:

Post by Grandy02 »

DSL wrote:Yeah i remember when there was a crash and most forum threads were lost :(

Perhaps some of it can be accessed through
http://web.archive.org/?

Anyone who remember the old URL to the ezboard forum?
Here we go. Linking doesn't work for some reason, so you have to copy and paste the links. Don't forget the * at the end.
http://web.archive.org/web/*/http://pub ... keenforum*
http://web.archive.org/web/*/http://pub ... velopment* (Unofficial Keen Games)
http://web.archive.org/web/*/http://pub ... keenforum*
http://web.archive.org/web/*/http://pub ... velopment* (Unofficial Keen Games)
http://web.archive.org/web/*/http://p07 ... keenforum*

There, click through the link lists.

A timeline of the Keen community in general would also be nice. Such as what the first Keen fansite was.
PCKF Archive - The Keen Community's Past (and Present) | grandy02.shikadi.net
User avatar
memsys
Vortininja
Posts: 229
Joined: Thu Nov 01, 2007 20:25
Location: Vortiville, Vorticon VI

Post by memsys »

Ceilick wrote:I'm not so sure, fangames aren't nearly as accesible to the 'common Keen fan' as modding is. Even a game made with tgf or something takes some computer know-how, let alone something with a more quality engine and involved programming.

Perhaps I'm wrong though, I do seem to be one of the those in the community who has practically know programming knowledge :dead
well the thing is that you need to create a good platform engine and an editor so everyone can make levels for it
to make this is a lot of work however when finished you can make almost everything you want like what z1 did

ok back on topic we also need info about the keen wiki , major members
(i used to be ME!)
Image
Post Reply