PCKF timeline?
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- Arachnut
- Posts: 891
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- Commander Spleen
- Lord of the Foobs
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I think modding is something that's kept the Keen community alive. If modding weren't possible, I know I wouldn't be here (despite liking commander keen otherwise) and I'm sure many others wouldn't be around or be nearly as active.Galaxieretter wrote:This community puts too much of an emphasis on Modding.
what ceilicl saysCeilick wrote: I think modding is something that's kept the Keen community alive. If modding weren't possible, I know I wouldn't be here (despite liking commander keen otherwise) and I'm sure many others wouldn't be around or be nearly as active.
[Sorry for language] if their was no modding, then all there was are 7 easy games with around 16 levels each, that would get boring after a month or so,this community would starve is modding dind't make 50 new games to be explored, without modding, keen sucks[/sorry for language]
nothing usefull here
I wouldn't say it as harsh as shikadi did, but I think I wouldn't be around here either without modding. But on the other hand I got some real nostalgic feelings about keen.
The KeenWiki should be mentioned as a side project of the community. And fangame wise Keen 2000 is a must, because even if it sucks it's the first fangame. If you mention CC314 then you could also put in Xtraverse's Spatang "Beyond the Pogo" as a central repository of Keen fan stuff for several years.
The KeenWiki should be mentioned as a side project of the community. And fangame wise Keen 2000 is a must, because even if it sucks it's the first fangame. If you mention CC314 then you could also put in Xtraverse's Spatang "Beyond the Pogo" as a central repository of Keen fan stuff for several years.
You crack me up little buddy!
I wouldn't go so far as to say Keen sucks without modding, but yeah, I don't think the original games are enough to hold us all together (except galaxieretter )
We do have some awesome, non-modding projects going: Commander Genius, Keen 64, Keen R.O.C.K., and some neat fanfics. But progress on fangames is a lot slower than modding, and not everyone is a reader so writing is only going to hold the attention of a few. I think it's thanks to keen modding that these other projects have a fanbase.
We do have some awesome, non-modding projects going: Commander Genius, Keen 64, Keen R.O.C.K., and some neat fanfics. But progress on fangames is a lot slower than modding, and not everyone is a reader so writing is only going to hold the attention of a few. I think it's thanks to keen modding that these other projects have a fanbase.
- Commander Spleen
- Lord of the Foobs
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I'm not so sure, fangames aren't nearly as accesible to the 'common Keen fan' as modding is. Even a game made with tgf or something takes some computer know-how, let alone something with a more quality engine and involved programming.
Perhaps I'm wrong though, I do seem to be one of the those in the community who has practically know programming knowledge
Perhaps I'm wrong though, I do seem to be one of the those in the community who has practically know programming knowledge
- Commander Spleen
- Lord of the Foobs
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That's what I mean. There might be less people, but the community would exist. But who knows? We might have created something like CloneKeen sooner, maybe even something more advanced, and spawned a CloneKeen modding community.
There's no way to tell, and I'm too grateful for the existence of Keen modding to waste much time thinking about it.
There's no way to tell, and I'm too grateful for the existence of Keen modding to waste much time thinking about it.
- entropicdecay
- Mad Mushroom
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I definitely would never go so far as to say that Keen sucks without modding, but I do think that modding has brought a lot more good stuff so far than fangames. I still think good fangames are possible, it's just that they take a lot of dedication. Just ask my unfinished Sphere, RPG Maker, ZZT, etc. games about the difficulty of getting a game finished when you have to set your own limits.
Actually, though the amazing progress in modding capability recently has brought a lot of impressive stuff -- Keys of Krodacia and Dead in the Desert, from what I've managed to play of them so far, are incredible -- I fear it has brought a little more difficulty in focus for some modders in some situations. Still, on the whole the capabilities in Keen modding we now have are incredible. I could have never dreamed we'd be able to edit sprite behaviours back when I was struggling with EGALATCH.
It's a good time for the Keen community, IMKO.
Actually, though the amazing progress in modding capability recently has brought a lot of impressive stuff -- Keys of Krodacia and Dead in the Desert, from what I've managed to play of them so far, are incredible -- I fear it has brought a little more difficulty in focus for some modders in some situations. Still, on the whole the capabilities in Keen modding we now have are incredible. I could have never dreamed we'd be able to edit sprite behaviours back when I was struggling with EGALATCH.
It's a good time for the Keen community, IMKO.
Here we go. Linking doesn't work for some reason, so you have to copy and paste the links. Don't forget the * at the end.DSL wrote:Yeah i remember when there was a crash and most forum threads were lost
Perhaps some of it can be accessed through
http://web.archive.org/?
Anyone who remember the old URL to the ezboard forum?
http://web.archive.org/web/*/http://pub ... keenforum*
http://web.archive.org/web/*/http://pub ... velopment* (Unofficial Keen Games)
http://web.archive.org/web/*/http://pub ... keenforum*
http://web.archive.org/web/*/http://pub ... velopment* (Unofficial Keen Games)
http://web.archive.org/web/*/http://p07 ... keenforum*
There, click through the link lists.
A timeline of the Keen community in general would also be nice. Such as what the first Keen fansite was.
PCKF Archive - The Keen Community's Past (and Present) | grandy02.shikadi.net
well the thing is that you need to create a good platform engine and an editor so everyone can make levels for itCeilick wrote:I'm not so sure, fangames aren't nearly as accesible to the 'common Keen fan' as modding is. Even a game made with tgf or something takes some computer know-how, let alone something with a more quality engine and involved programming.
Perhaps I'm wrong though, I do seem to be one of the those in the community who has practically know programming knowledge
to make this is a lot of work however when finished you can make almost everything you want like what z1 did
ok back on topic we also need info about the keen wiki , major members
(i used to be ME!)