Keen 10: Mirror Menace

Here is where to post about the latest Commander Keen fangame or modification you've finished, a new website you've made, or another Keen-related creation.

Should I continue with Keen 11 & 12

Of course. :)
19
70%
Nope.
8
30%
 
Total votes: 27

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Flaose
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Post by Flaose » Fri Apr 18, 2014 22:19

Total noob question: Why do I have to use the v1.4 exe for the mod? Isn't v1.5 basically the same executable?
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Levellass
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Post by Levellass » Sat Apr 19, 2014 5:28

It is and most of the versions will work ok with most mods, but CKxPatch is very picky, as I found when trying to expand its functionality. It checks the file's size for some reason that escapes me. (Possibly compression detection.) If you nibble or add even one byte to it, no go!
What you really need, not what you think you ought to want.

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Flaose
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Post by Flaose » Mon Apr 21, 2014 4:14

Ah, annoying, but it makes sense. Thanks!
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Eat at Joe's

Automat
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Re: Keen 10: Mirror Menace

Post by Automat » Tue Oct 01, 2019 0:20

i really like the mod but near the end of the game there is a teleporter and every time i go into it the game crashes and it wont let me finish the mod and i cant find videos of the end of the game so i will never see the end of the game unless this is fixed

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szemi
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Re: Keen 10: Mirror Menace

Post by szemi » Mon Oct 07, 2019 16:46

I checked it out already and it's because I changed the teleporter tile + tile property place.
Yeah, piece of cake!

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