Retrosis [Second Incremental Release! July 29, 2010]

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Grimson
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Post by Grimson » Thu Jul 29, 2010 17:41

Sternly and unamusedly: Yay.

;)
"All those thousands upon thousands of junk foods made for me on the various planets I explored make me wonder how I'm still alive."

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DaVince
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Post by DaVince » Sat Jul 31, 2010 16:36

That was pretty interesting. I particularly liked the title music and the faces. The crouching puzzles weren't always that fun though (the jumping one inside the graduate's hat level is just annoying).
Wow look at me I'm lurking

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Keenfan
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Post by Keenfan » Wed Aug 11, 2010 21:52

I finally played through the new version and I really enjoyed it!
The tutorial level was great, especially because I never found out how to open exits.

The graphics have improved and the music is just great and fits in perfectly.

I discovered some minor bugs and I was unable to complete some of the levels, though. I'll upload pictures in a week for that.

I'm still lokking forward to the final release! This mod is just great!

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Nisaba
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Re: Retrosis [Second Incremental Release! July 29, 2010]

Post by Nisaba » Mon Feb 27, 2017 21:24

pretty sleek mod, I must say. love the gameplay.
@Commander Spleen please tell me which Level Editor did you use for creating this splendid eye-ball game?!
"We have come to conquer you all and bring you lots of candy!" | about me | my current project: play Keen mods on a GameBoy |

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KeenRush
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Re: Retrosis [Second Incremental Release! July 29, 2010]

Post by KeenRush » Tue Feb 28, 2017 4:54

Whereas I don't know, I would guess that he's been using tools of his own make - this editor in particular: http://keenmodding.org/viewtopic.php?f=33&t=1943
My newest mod - Planet Of Agony: https://pckf.com/viewtopic.php?t=4165 | codename H.Y.E.N.A.

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Nisaba
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Re: Retrosis [Second Incremental Release! July 29, 2010]

Post by Nisaba » Tue Feb 28, 2017 10:13

@KeenRush Ah! thanx for that hint.

(off topic: Lately I was playing some of your Vorticon mods as well. Fall Up is absolutely impressive. And I'm totally in love with the colour scheme of that auto-scrolling Extinction creation of yours.
but please tell me, there a way of using lemm's auto-scrolling patch to loop the level like seen in Herry Jerry's Banana Mod, right? I was wondering whether it might be possible to loop a level without the scrolling effect?! what I'm looking for is going off the right level edge and appearing on the left edge of the level seamlessly BUT without the auto-scrolling. like an infinite level so to say. )


[EDIT: @KeenRush plz head over to this post http://keenmodding.org/viewtopic.php?f= ... 291#p21291]
"We have come to conquer you all and bring you lots of candy!" | about me | my current project: play Keen mods on a GameBoy |

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Commander Spleen
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Re: Retrosis [Second Incremental Release! July 29, 2010]

Post by Commander Spleen » Wed Mar 08, 2017 3:00

Retrosis goes back a long time and has migrated between KeenWright, iKeen and Mindbelt. Don't think I've worked on it since making my Levelderp editor, but that will be the one I'll use to finish this mod.

The version of Mindbelt I was using in 2010 had a tendency to crash when drawing rectangles with negative dimensions (i.e. right-to-left/bottom-to-top) leading to occasional IRC rage on #pckf which came to be known as Rectangle Fury. It was fixed eventually. This was probably also during the time ckguy pretended to be Mink while Mink was absent for an extended time.

A few more things have been fixed since that version of Levelderp posted on Keen:Modding, but there are still a number of bugs I have identified to solve before uploading another. At that point I'll also release some ready-to-use binaries.

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