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Jill in the Enchanted Palace of Infinite Choice - a new level pack for JOTJ

Posted: Sun May 23, 2021 13:19
by GoldenKey
Hello! I promised that I would have a new level pack for Jill of the Jungle ready by the end of April... clearly that was ambitious. But anyway, here's a new thing for you to try!

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This new fan-made adventure is still a work in progress; as it is, I've given you about half of what I'd like to make a full game out of, but rather than wait until I'm ready to do that (which could easily be another year, if I let myself) I've edited down what I have to a demo-ish version.

You'll find the game available here: https://drive.google.com/file/d/1yk_EIn ... 9wHI_/view
I don't want to leave any spoilers, but I've put some interesting ideas into this - I hope you enjoy it!
If you have any ideas, suggestions, or comments, feel free to ask! I'd love to hear your constructive comments.

Re: Jill in the Enchanted Palace of Infinite Choice - a new level pack for JOTJ

Posted: Sun May 23, 2021 17:39
by Roobar
Woah! That is an awesome level pack! I like it!

Spoilers warning
I'll recolor the text, just in case someone don't want to get spoiled.

So I have beaten the game (ending 1) thinking that I've missed some things (I was curios what was written there, but wasn't able to return back since you block the player in that place on the world map) and I was really surprised to see that this was only the 1st ending! I was like "oh wow! This pack has multiple endings?"

Then I started playing again and have found many gems I've missed in my first play. Really cool concept. Sometimes you really must be careful not to rush the levels and look for gems. Perhaps not everyone's cup of tea, but something that gives bigger replay value.

So to my surprise, it turns out the world map is much bigger with a lot of levels.

Overall, cool and clever usage of tiles and level design. You've added fresh ideas. I was like "how did you do that" and "I see why it took you so long to create this pack".

Most of the levels are medium difficulty, though some are hard and I haven't beaten them yet. The 3rd ending is ridiculous. I think I know what I need to do (really clever idea), but I haven't managed to beat it. The last part with the hidden spikes is really hard to execute. Also, at one point I was thinking I'm missing a bird transformation somewhere, but there must be a way you could avoid gems, though I think it would be a long route.

Probably the only other issue I've had so far was with my dagger getting stuck at places where I wasn't been able to get it back again. But it wasn't that big of an issue. I like that on most levels you save progress.


So yeah. Again, an awesome pack!

Re: Jill in the Enchanted Palace of Infinite Choice - a new level pack for JOTJ

Posted: Tue Jun 08, 2021 22:17
by NY00123
So, I completed this level pack about 1.5 weeks ago.

Similarly hiding details which cover spoilers by using a different font color:

It is surely a positive thing to see not just what might be the second released Jill level pack, but also a new concept for Jill; Namely, the way the player is encouraged to collect enough gems for gaining access to multiple endings.

There were also less-than-usual uses of tiles, the few around the "city park" sign in level 2 being a good example. I suppose this use of the tiles was on purpose, albeit I'm unsure when it comes to the trees appearing to the right of the sign.

Regarding Roobar's mention of the 3rd ending, it is possible to finish the level. You need to collect not more than a really small amount of gems (less than 5 from what I recall), and no transformation is needed.

In level 13, after morphing into a frog, it's possible to get stuck near the level entrance. I don't know if this was on purpose, but reporting just in case.

Finally, just by rechecking the first level, it turned out to have this room reminding me of the one level from the final ending.


To conclude, it's great to have not just another uncommon occurrence i.e., a Jill level pack, but also one which adds its own concept.