Overall, I loved it — I particularly like the way it really does feel like an extension of the Shadowlands area. Little details like the Bounder village having tall houses cracked me up. The tone of the story is spot-on (if you'll forgive the pun), too. I think the Pyramids and the Islands were my favourite levels, but a lot of the "gate" levels like Backwoods Blockade were great, too.
Minor quibbles: a couple of the larger levels were particularly easy to get lost in, and when I did finish them, I sometimes didn't feel like I knew how I'd done it. The "optional area hand signs" helped a lot, though. And some of the one-tile-high platforms looked a bit off, as the bottom of them didn't have the normal border.
Some bugs I noticed — which are probably fixed in a newer version — are:
- a platform in Backwoods Blockade which didn't appear to be blocked from below, and seemed to render the level impossible to complete if you let it disappear.
- Also, in Pyramid of Footsteps, the bounder can get stuck in the blue door pit if you leave it and come back later, which isn't necessarily a bug, but does mean you might want to restart the level.
- And in Pyramid of Fear theres an Arachnut which can get stuck if stunned on a slope.
- Where there were jump-throughable tiles which connected to the ground, the rightmost tile sometimes looked "off".