Here is where to post about the latest Commander Keen fangame or modification you've finished, a new website you've made, or another Keen-related creation.
ckguy wrote:So I didn't start this mod until way after everyone else, didn't garg until way after everyone else, and didn't post about it until way after I finished it.
What the hell, I didn't say 'garg' did I. That doesn't even make sense.
Grimson wrote:Necroing for the sake of saying that this mod doesn't offer you any kind of satisfaction and/or reward unless you're a sadomasochist. I spent countless attempts at level 16, and I started to expect getting trolled by the ending. Once I beat it...I wish I had been wrong.
Playing some of the most inventive and original levels isn't already reward enough? What kind of satisfaction could the ending give you?
Oh, they sure were inventive. Each level had a unique pattern required to complete it, and while I agree they should get harder as you make progress, the ending should at least be worth the teeth-grinding
What the hell, I didn't say 'garg' did I. That doesn't even make sense.
The whole post makes no sense.
"All those thousands upon thousands of junk foods made for me on the various planets I explored make me wonder how I'm still alive."
VikingBoyBilly wrote:Fall up 2? Will it be a Galaxy mod?
Sorry, not happening. I haven't even considered making a sequel.
As for the next mod, I've just today been trying to decide some stuff and have come to a conclusion: I'll finish the project I'm working on now (albeit slowly) and then I'll start working on a -- the -- project I've had in my sights for years, a mod I haven't had the skills to make until now, a mod which I think will be my best -- and maybe my last. (Or at least it will let me be at peace with modding for a while.)
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
BTW, It's been about 3 or 4 years now. Is there any info about the ending? I pretty much gave up because the game was too confusing to even get past the 3rd or 4th tier of levels. XD
T-Squared wrote:Any way to reset the cheating patches?
Yes, undo the part in the patch loaderfile that disables them, or enable them in said patch loader/file
For examples of F10-G in keen galaxy see here: http://www.shikadi.net/keenwiki/Patch:F10_G_Cheat
mortimermcmirestinks wrote:
Now I wish MoffD wasn't allergic to me.
I wouldn't go altering the patches, if I remember right I wrote important code over the cheat codes, so the mod will be totally broken if you go altering that.
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
Levellass wrote:Unless of course the patches weren't just disabled but overwritten.
Can't you still fix them with a patch load, or do you mean things being shuffled around/repurposed?
As noted above, totally overwritten with important stuff. I do it all the time (F10-T cheat, who would ever use it? Frees up 700+ bytes of code space!)
If Keen 'This mod best played while sitting on thumbtacks' Rush disables a cheat you can bet you can't just undo.
What you really need, not what you think you ought to want.
There's always memory address editors to cheat in real time. But not the traditional in game cheats. The one I've used for things is called TSearch. The one I had before that was called ArtMoney, though I'm not sure where to find it.
Just used it on games I've gotten bored with. Think I used it on Boarderlands 2 to get free Eridium or whatever that purple stuff is. Lol and free skill points to fill my whole tree up!