Now with More Capitalized Titles!
After several inquiries from people I have decided to go to work on a project to produce completely moddable Dangerous Dave, from episode 1 to episode 4 I am about half way there, being able to extract graphics, mod levels and write patches. I am most advanced with Dave 2, which can be as extensively modded as Keen 2/3 now.
I am interested in who else might be interested or provide help. (Such as with mindbelt, which can be jury rigged to edit Dave 2 levels, but cannot edit them natively or even use KeenGraph graphics. (HINT HINT Mink!))
I hope to provide a pack containing an extended setup like the one in my Dave 3/4 level editing. This probably won't be done until new year, once Xmas 2010 is done. (Leaving just 4 unfinished mod project, whee... next year is going to be flooded with mods.) I'm primarily looking for people to adapt existing Keen 4-6 tools such as Mindbelt, tpt3 and tileinfo to work with Dave 2,3,4, which is almost identical in format to Keen. I can provide any needed information on differences.
As a side note to those editing Dave 3/4 levels, my setup has a patchfile you can use to run modified levels. If you run TED5 with RUNTED.BAT everything will be automatic. (Important note tpt3 users, there is no %gamemaps or %maphead command in the dave patch programs.)
More soon.
The Great Dangerous Dave Project
The Great Dangerous Dave Project
What you really need, not what you think you ought to want.
What about DDICI?
Last edited by DHeadshot on Mon Dec 13, 2010 21:30, edited 1 time in total.
Cereal Board!
(Cereal wiki has sadly died)Deltamatic wrote:Prepositions are things I end sentences with.
Re: The Great Dangerous Dave Project
Heheh, I actually finished up the KG compatibility last week: http://files.commanderkeen.org/users/mi ... beltkg.zipLevellass wrote:(Such as with mindbelt, which can be jury rigged to edit Dave 2 levels, but cannot edit them natively or even use KeenGraph graphics. (HINT HINT Mink!))
I'm not completely familiar with DD, so what do you mean by 'cannot edit them natively' (I seem to recall CK Guy making it possible to edit Dave through some editing of the config files) and just how are you rigging it so editing works?
Dave 3/4 both use the Dreams level format, right? [edit: and by this I mean they're in the galaxy format except huffman compressed instead of carmackized] I'm currently working on adding Dreams editing to TOM - so once that's done I can probably set it up for Dave fairly easily/quickly.Levellass wrote:I'm primarily looking for people to adapt existing Keen 4-6 tools such as Mindbelt, tpt3 and tileinfo to work with Dave 2,3,4, which is almost identical in format to Keen. I can provide any needed information on differences.
Last edited by Mink on Sun Dec 12, 2010 20:26, edited 1 time in total.
Re: The Great Dangerous Dave Project
OMFGZORZ IT HAS HAPPENEDMink wrote:Heheh, I actually finished up the KG compatibility last week
I'll return when Botafloria levels are complete.
If there's interest; it's a beta game with no story or way to win or even exit the first level, is this really wanted? KG will likely have graphics export support.What about DDICI?
As in I cannot start up mindbelt and edit the levels. I am currently editing them via renaming to *.CK2 and using an altered config file. It would be nice to get some DD2 (And NIN) support in Mindbelt, since it should be trivial to add them. (The format for levels is exactly the same, with just some differences in what enemies and tiles are what.) Mind, both games have point sprites, not point tiles...I'm not completely familiar with DD, so what do you mean by 'cannot edit them natively'
Yes. Exactly. Indeed the engine is KD based. (Will you be supporting Biomenace?)Dave 3/4 both use the Dreams level format, right? [edit: and by this I mean they're in the galaxy format except huffman compressed instead of carmackized] I'm currently working on adding Dreams editing to TOM - so once that's done I can probably set it up for Dave fairly easily/quickly.
What you really need, not what you think you ought to want.