Mondochrome

Here is where to post about the latest Commander Keen fangame or modification you've finished, a new website you've made, or another Keen-related creation.
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KeenRush
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Post by KeenRush »

Great to see more Spleen. Looks neat, going to try now...
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
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Commander Spleen
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Post by Commander Spleen »

Haha, that bloody ending must've taken up at least half the development time for this mod.

so so much patch

Learned a lot from it though. And I'm mostly satisfied with how it turned out.
Ceilick
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Post by Ceilick »

The story in this is possibly one of the best mod stories ever. Exuberant Keen is hilarious. THEN EVERYTHING TURNED GREEN :dopekeen

Really like the random image that appears in the top left of each level; I lolled at MMS' dancin vorticon.

From what I've played so far, the levels aren't too hard at all. I got to the cereal zone before the map glitched up. Tried saving and loading the map fix, but hte problem was still there... :x

Also seeing the tank bot replacement was awesome, especially because I wasn't expecting any enemies by that point.
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Grimson
The Dragoner
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Post by Grimson »

Spoiler: ROBOGREEN D:
I lolled at MMS' dancin vorticon.
To be honest it looks like as if it's jerking off :old
"All those thousands upon thousands of junk foods made for me on the various planets I explored make me wonder how I'm still alive."
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Commander Spleen
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Post by Commander Spleen »

Ah. I know where the problem lies on that second glitch. In theory there should be another in the cookies window. The game thinks the level entry and blocker are a big DONE sign, but they majorly glitch up for some reason.

I'll fix that up tonight.
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Paramultart
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Post by Paramultart »

The RoboGreen was a pleasant surprise, and MMS' vorticon made me jeer. :D

This mod is pretty solid, reminded me a bit of CloudsUnseen, which is a good thing.

8/10. :)
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VikingBoyBilly
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Post by VikingBoyBilly »

Grimson wrote:Spoiler: ROBOGREEN D:
I lolled at MMS' dancin vorticon.
To be honest it looks like as if it's jerking off :old
If you don't like it, why did you put it in your own mod? 8)
Grimson wrote:What a silly but nicely done ending :P
complimenting yourself like this can sort of be considered spoilers you know.
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"I don't trust players. Not one bit." - Levellass
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VikingBoyBilly
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Post by VikingBoyBilly »

Beating one of the levels broke the map. I'm clipping through everything.
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"I don't trust players. Not one bit." - Levellass
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StupidBunny
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Post by StupidBunny »

I like the screenshots...I'm kind of a sucker for monochrome/minimal graphics (some of you might have known that already though) so I really look forward to trying this. It'll have to wait until after exam week and when I have a working computer though...
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Grimson
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Post by Grimson »

VikingBoyBilly wrote:Beating one of the levels broke the map. I'm clipping through everything.
Already said I'll fix that ;)
If you don't like it, why did you put it in your own mod?
I have a split personality :dopekeen
"All those thousands upon thousands of junk foods made for me on the various planets I explored make me wonder how I'm still alive."
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Commander Spleen
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Post by Commander Spleen »

Problem should be solved. Re-download from the original post.
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Grimson
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Post by Grimson »

Seems like I still have a problem with being unable to move through the > wall under the LOLO sign in world map :|
"All those thousands upon thousands of junk foods made for me on the various planets I explored make me wonder how I'm still alive."
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Commander Spleen
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Post by Commander Spleen »

Maybe you should complete some more levels.

Also maybe I should somehow make it more obvious that you should complete some more levels...
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KeenRush
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Post by KeenRush »

A good, solid mod here. I like the limited palette and sparseness of the levels and elements -- shows well that a mod doesn't need to use ten extra tilesets nor have a ton of gimmicks. I especially like the way the danger tiles are done, the way dangerous areas can be formed. :dopekeen I've too faced some strange garg in the world map. :confused Some of the "clockwork" iconed levels make the world map weird... Possibly some other levels too. No idea what makes that happen...
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
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Commander Spleen
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Post by Commander Spleen »

Did you re-download after my post above?
I wrote:Problem should be solved. Re-download from the original post.
I moved the blocking sprites one tile further to the right so the game doesn't think the levels are meant to spawn 2x2 DONE markers.
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