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A christmas levelpack release!

Posted: Sat Dec 25, 2010 0:29
by tulip
This is the biggest levelpack ever made, in terms of file size.
This is because the mod doesn't support map sprites, so I had to make an extra version for every level sent.

Have fun.

http://dl.dropbox.com/u/3665944/Xmaspack.zip

Posted: Sat Dec 25, 2010 2:10
by TerminILL
super classy. 4 levels, wooo

we sure know how to pick em.

Posted: Sat Dec 25, 2010 5:35
by szemi
tulip, is myself made level there in the pack?

Posted: Sat Dec 25, 2010 6:08
by TerminILL
why don't you download it and find out?

Posted: Sat Dec 25, 2010 7:18
by szemi
*yawning* don't make my brains tired

Posted: Sat Dec 25, 2010 7:22
by StupidBunny
EDIT: szemi edited his post so mine suddenly makes less sense so nvm

Posted: Sat Dec 25, 2010 14:26
by kuliwil
Good work getting this out, guys :)

Posted: Sat Dec 25, 2010 20:59
by VikingBoyBilly
Question for Spleen: Do you playtest any of your levels? :dead

Posted: Tue Dec 28, 2010 1:44
by Commander Spleen
This was made in vodka mode at the last minute.

Also, sometimes. But playtesting makes me find more things to change. Better to have actual finished stuff that testers can pick apart.

That's my theory and I'm sticking to it.

Also, downloadn;

Posted: Thu Jan 13, 2011 23:02
by Levellass
You know it wouldn't have been hard to use a separate batch file for each level... (Or to have added map sprites, but that's kinda editing things...)


Spleen: Augh! Why must it be so hard?

Szemi: Actually a pretty good level I think. 3rd place.

Tulip: An excellent level, you really know how to use a tileset. Challenging, but not spleenic.

VBB: A very pleasant level, 2nd best i think. Was that a 'toasters toast toast' reference I saw?

Posted: Fri Jan 14, 2011 11:36
by szemi
Levellass wrote:You know it wouldn't have been hard to use a separate batch file for each level... (Or to have added map sprites, but that's kinda editing things...)


Spleen: Augh! Why must it be so hard?

Szemi: Actually a pretty good level I think. 3rd place.

Tulip: An excellent level, you really know how to use a tileset. Challenging, but not spleenic.

VBB: A very pleasant level, 2nd best i think. Was that a 'toasters toast toast' reference I saw?
(I wish I hadn't make level 7_7.)

Posted: Fri Jan 14, 2011 12:55
by DHeadshot

Posted: Fri Jan 14, 2011 13:58
by tulip
haha, it was only a matter of time until someone found the first bug. I was actually aware of it (it's a problem with the door tile leading to nowhere), but was deciding that it'd be sufficient when the door is out of the way.
The walking inside walls thing is a problem of the player char's hitbox, nothing I designed, you will be able to pass into the wall everywhere, and in all the levels if you time it with the right animation frame.
I haven't see the stuck in door bug before though.

Anyway, nice thorough testing there DH.

Posted: Fri Jan 14, 2011 14:02
by DHeadshot
tulip wrote:Anyway, nice thorough testing there DH.
Thorough nothing - I found those in the course of playing the thing!