I have 1 or two songs composed for the mod that didn't make it. They'll probably be used elsewhere.
If someone could compose a nice bug list with pictures where necessary (That is, everywhere) I may be able to get around to fixing at least some of them.
Indeed, this was the biggest problem. I'm curious about the icles, they're based on those in cosmo, why would icicles hurt you? Did I miss a big bit of gaming somewhere? I don't Wanna Be The Guy you know!There seems to be a huge inconsistency in terms of quality as well as perspective.
Trees on the world map were either all background or all foreground, for a few reasons I won't go into here, i couldn't combine the two. (Ok, one reason, tile failure. You'll notice the tileset has 3 'bust' tiles in it, they appear fine in TED5 but the game can't display them, using more complex graphics and indeed, correcting 'sloppy' tile placement causes the number of bugged tiles to increase.)
We also ran out of tiles. If you use the warp cheat to get to the removed level (aka secret level 3) you'll see what ALL the levels were like before we spent the last two weeks fixing them up. It's not pretty.
You'll have to ask Szemi about them, they're Keen's family somehow I think. The secret level is secret, it has some stuff in it just put there for kicks.Used the jump cheat to reach the girl character
Wrongo! Stars were indeed ripped, but from Duke Nukum 1. The trees are original (Unless I've brainwashed myself. I'd like a picture showing where they were ripped from, it would be embarassing to forget where I'd got my graphics from, please oblige.)Those were ripped from Biomenace and Monster Bash,
I tried, oh how I tried! I even have songs made up.I thought I heard that adding music could be made possible.
Map trees or level trees?like before, i feel that the trees aren't explicit enough (obvious, not NSFW). maybe bold them?
There are a number of them:I think that problem lies within the actual Keen Dreams engine.
* Keen occasionally glitches through walls
* Keen will 'flick' like above when looking up\down or jumping
* The game can stop spawning sprites (Like Keen's shot) without warning in larger levels
* Tiles will become 'bust' if too much of the tileset (!) is used or graphics are too complex
You get the idea. Keen Dreams is rather a bit like a demo Keen 6, and Keen 6 had enough bugs as it is.
There's a 'kill tile' used to make it deadly, but people never ask me how I do things, then they change the tileset so they can't even see how I did it. A lot of the level bugs are because of this. It makes me wonder how feasible it is for me to work with anyone since nobody understands how my twisted little mind works.SPOILERS: you can freely walk in the dark elf's vat of lava and you dont die.