Posted: Thu Apr 19, 2012 6:58
You sound really irritated…. :/
Here were my thoughts-
1. The standard "Drops/Life Flask/Vitalin/Keg O' Vitalin" items. They were handled in a mediocre fashion in Krodacia. They were also only ho-hum in Battle of the brains. I think it would be fine if in Krodacia and Brains they were the "orbs" (which I actually have an entire backstory for that fits in well with an existing backstory in TUIT). The "Flask/Keg O' Vitalin" can be an entirely new item I already have a rudimentary conception of. The Viva/Queen Viva" item replacements were just fine. No need to change a thing there.
2. The Krodacian Magi/Stone Krodacian. In a word, lame. The Magifly was pretty funny, but that's where the joke should've stopped. I also have a backstory already in mind for replacements of both of these that ties in with existing TUIT backstory, if you're interested.
3. Cybloog + BioGarg- These really are pretty cool, but an opportunity should be used to tie them in with the Overlabs. Yes, yes, I get that Mortimer designed them, but according to some information obtained in 9's secret level, Mortimer also designed the Overlord, yet it seems as though the Overlabs actually did all the genetic work, if you get me. Good job on the Genetics Station in general, BTW. Very spooky.
4. Mortimer has a Universal Toaster Cannon, he doesn't have a Universal Toaster Cannon…Which is it? I think the concept was pretty damn cool, and wouldn't be hard to tie in to how things play out in Keen 9 (though it does seem to contradict a scrap of info in 9's secret level, which would need to be handled).
5. The ending to Dead in the Desert… Um. Where to start on that one…. :/
Corny. Don't misunderstand, keeping Barker in the story was the right thing to do (introducing him in the first place during 7 was an extremely good call!), but the Oracle Janitor strains the story, and Princess Lindsey + Spot snaps it in half. I would suggest just putting Barker and the Janitor in, and just have them show up in two separate locations. Or, replace Lindsey and Spot with two Vorticon Agents who were assigned as back-up to assist Barker in searching for Keen (who until the ending sequence has dropped off the face of the universe, for all intents and purposes). I mean, I think this is a more legitimate objection than most listed here, because you portray the interior of the BwB as much bigger than it actually is if you look at any reference pictures. At most Keen would be able to fit three (including himself!), so 5 plus an entertainment center really is pushing it.
6. General script clean-up. It's actually serviceable right now, but large swathes of it have awkward phrasing and very minor errors. This I could help with BIG TIME.
It probably sounds as though I hated the series. Not at all! On a scale of 0 to 100%, TUIT gets a 90%, and that's judging it by Tom Hall standards! You should feel fantastic about the work you've done.
On the music- if a soundtrack for each episode has been released, I have yet to find it. A half-baked release was attempted here with 8, but ran into so many problems it seems to have died. 9 is only available in its native IMF format, which I can't actually play. Someone did a botched upload on Youtube, but some of the songs cut off too early (hence- "botched").
Another thing- any plans to do like you did with 8 and package the executable of 9 in with the main download? I had a bit of a rough spot using the method described in the Readme of Keen 9 v1.
Here were my thoughts-
1. The standard "Drops/Life Flask/Vitalin/Keg O' Vitalin" items. They were handled in a mediocre fashion in Krodacia. They were also only ho-hum in Battle of the brains. I think it would be fine if in Krodacia and Brains they were the "orbs" (which I actually have an entire backstory for that fits in well with an existing backstory in TUIT). The "Flask/Keg O' Vitalin" can be an entirely new item I already have a rudimentary conception of. The Viva/Queen Viva" item replacements were just fine. No need to change a thing there.
2. The Krodacian Magi/Stone Krodacian. In a word, lame. The Magifly was pretty funny, but that's where the joke should've stopped. I also have a backstory already in mind for replacements of both of these that ties in with existing TUIT backstory, if you're interested.
3. Cybloog + BioGarg- These really are pretty cool, but an opportunity should be used to tie them in with the Overlabs. Yes, yes, I get that Mortimer designed them, but according to some information obtained in 9's secret level, Mortimer also designed the Overlord, yet it seems as though the Overlabs actually did all the genetic work, if you get me. Good job on the Genetics Station in general, BTW. Very spooky.
4. Mortimer has a Universal Toaster Cannon, he doesn't have a Universal Toaster Cannon…Which is it? I think the concept was pretty damn cool, and wouldn't be hard to tie in to how things play out in Keen 9 (though it does seem to contradict a scrap of info in 9's secret level, which would need to be handled).
5. The ending to Dead in the Desert… Um. Where to start on that one…. :/
Corny. Don't misunderstand, keeping Barker in the story was the right thing to do (introducing him in the first place during 7 was an extremely good call!), but the Oracle Janitor strains the story, and Princess Lindsey + Spot snaps it in half. I would suggest just putting Barker and the Janitor in, and just have them show up in two separate locations. Or, replace Lindsey and Spot with two Vorticon Agents who were assigned as back-up to assist Barker in searching for Keen (who until the ending sequence has dropped off the face of the universe, for all intents and purposes). I mean, I think this is a more legitimate objection than most listed here, because you portray the interior of the BwB as much bigger than it actually is if you look at any reference pictures. At most Keen would be able to fit three (including himself!), so 5 plus an entertainment center really is pushing it.
6. General script clean-up. It's actually serviceable right now, but large swathes of it have awkward phrasing and very minor errors. This I could help with BIG TIME.
It probably sounds as though I hated the series. Not at all! On a scale of 0 to 100%, TUIT gets a 90%, and that's judging it by Tom Hall standards! You should feel fantastic about the work you've done.
On the music- if a soundtrack for each episode has been released, I have yet to find it. A half-baked release was attempted here with 8, but ran into so many problems it seems to have died. 9 is only available in its native IMF format, which I can't actually play. Someone did a botched upload on Youtube, but some of the songs cut off too early (hence- "botched").
Another thing- any plans to do like you did with 8 and package the executable of 9 in with the main download? I had a bit of a rough spot using the method described in the Readme of Keen 9 v1.