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Posted: Sun Jan 27, 2013 15:48
by Eros
szemi wrote:I also love Keen 7-9. But I don't understand something: I thought if in Keen 9 you shoot Mortimer 25 times(am i right?), the game ends.
it was too difficult to deal with a shockshund that could kill you as well as make you lose if you killed it.
Mortimer has 30hp, then every hit after that will stun him for a small period of time.



anyway, i feel that should we try to make a BOTB community mod, people will have to be limited to 2 or 3 tilesets each due to level and creativity restraints of having to deal with so many different groups.

Posted: Thu Jan 31, 2013 0:42
by Levellass
I will quietly point out the fate of the original CKCM, languishing in obscurity and incompleteness.

Posted: Thu Jan 31, 2013 3:57
by lemm
BOTB was a community mod tbqh.

Posted: Thu Jan 31, 2013 9:54
by Levellass
And it succeeded where your wonderful effort failed. And still I cannot answer quite why.

Posted: Thu Jan 31, 2013 17:16
by Roobar
Failed? I don't know what are you talking about!

Posted: Fri Feb 01, 2013 3:46
by Levellass
Current state of BOTB: Adored by mil- thou- lots of people. Fully compelted and released and possibly facing a re-release. Known far outside the community.

Current state of CKCM: fragmented, with incredible effort in it needing only people to start levelling. Known by six people. Not touched for a year.

It's literally a crime that this happened.

Posted: Fri Feb 01, 2013 8:29
by Nospike
People just cba turning vorticons into a galaxy game when they can mod galaxy just as easily. At least that's what I think.

Posted: Fri Feb 01, 2013 16:24
by Roobar
I was talking about Dead in the Desert Community Levelpack. We need to make one also for BOTB.

Posted: Fri Feb 01, 2013 18:42
by Levack
what is CKCM?

Posted: Fri Feb 01, 2013 19:08
by Nospike
Commander Keen Community Mod. The fancy Keen 1 mod led by Spleen which has been patched to death, most stuff was coded from scratch, awesome tiles were made, and eventually it died. It's a shame, but at least I still have a chance to make my Keen 1 mod noteworthy.

Posted: Sat Feb 02, 2013 19:14
by DoomJedi
Nospike wrote:Commander Keen Community Mod. The fancy Keen 1 mod led by Spleen which has been patched to death, most stuff was coded from scratch, awesome tiles were made, and eventually it died. It's a shame....
Yeah, sad it died...
Made plenty of art for it.

Posted: Mon Feb 04, 2013 7:36
by Levellass
Frankly I would have made levels long ago if I could understand how the heck you were supposed to.

Posted: Sun Dec 01, 2013 20:14
by szemi
Are all the bugs completely fixed?

Posted: Sun Dec 01, 2013 21:23
by Levellass
Nearly all of them, this is likely as close to a final release as we'll get.

Posted: Sun Dec 01, 2013 21:25
by szemi
So it's a "before the final release" version?