Here is where to post about the latest Commander Keen fangame or modification you've finished, a new website you've made, or another Keen-related creation.
I tried to run it based on the instructions in the readme, but quickly got bogged down by doing things wrong. I'll try and follow this tutorial on the wiki next time.
EDIT: Okay, this is a little frustrating... I'd be really interested if there are any Youtube videos of someone doing some basic things in this, just so I can see someone going through all the initial steps needed to get it running.
Member since at least 1998 with... ah... some long absences. I was even a moderator at one point. I'll probably keep coming back here and there as long as this place still exists.
I have no idea. It's FreeBasic based, so whatever that can be ported to. The source code is up in dropbox, PCKF->Lass->keenwave
Updated the keenwiki tutorial, which was for version 0.5. Bleargh, it needed trimming. Has more pictures now too.
Spleen: This is very odd,t he import works for me fine. Does it do this for any bitmap you put in? I like to have a special 'importable bitmap' I keep data in, like z.bmp to make it easy to type out. When importing like this I did 'i' 'z.bmp' 'v' (I had my cursor on the sound's number when doing this, though that shouldn't be a problem.) It's very curious...
What you really need, not what you think you ought to want.
If you do that, could you port one across to GP2X Wiz?
That might be more of a problem, since the GP2X/Wiz have no keyboard, only 8 buttons and a d-pad. It would require interface changes instead of a straight repackaging.
Member since at least 1998 with... ah... some long absences. I was even a moderator at one point. I'll probably keep coming back here and there as long as this place still exists.
Levellass wrote:Spleen: This is very odd,t he import works for me fine. Does it do this for any bitmap you put in? I like to have a special 'importable bitmap' I keep data in, like z.bmp to make it easy to type out. When importing like this I did 'i' 'z.bmp' 'v' (I had my cursor on the sound's number when doing this, though that shouldn't be a problem.) It's very curious...
I'm gonna go ahead and assume you meant to address this to me...
Actually, it doesn't seem to happen when I import one of the .bmps created by KeenWave, just the one that I edited in paint, so I'm not sure what the difference between the two is...
Can you send me the bitmap? There shouldn't be any difference at all, but if there is I'll include some protection checks. Remember, they have to be monochrome.
That might be more of a problem, since the GP2X/Wiz have no keyboard, only 8 buttons and a d-pad. It would require interface changes instead of a straight repackaging.
Shouldn't be too hard if we make 4 buttons arrows, 1 space 1 enter and 1 esc.
What you really need, not what you think you ought to want.
If you do that, could you port one across to GP2X Wiz?
That might be more of a problem, since the GP2X/Wiz have no keyboard, only 8 buttons and a d-pad. It would require interface changes instead of a straight repackaging.
10 buttons - most applications utilise the volume controls as extra keys...
Levellass wrote:Can you send me the bitmap? There shouldn't be any difference at all, but if there is I'll include some protection checks. Remember, they have to be monochrome.
I sent it to your gmail, hopefully it was the right one. It's normal dimensions and monochrome. Maybe you'll have more success that I have.
From what I can tell it modifies the bitmap format slightly, which I can deal with, but then rearranges the palette (In a monochrome bitmap for chrissake!) I think inverting the colors so that it's a white outline on a black bacground will fix the problem, *unless* your stupid program rearranges the palette depending on what color is most common. Try that and get back to me.
What program is doing this anyway?
What you really need, not what you think you ought to want.
Inverting the palette didn't work either. The program I was using was Paint (the Win7 "ribbon" version). I figured even Paint couldn't screw up a monochrome image. Apparently I was wrong.