Syllypryde wrote:NY00123 wrote:.........Frozen Fortress: Is the yellow gem required?.........
- Sandy Str: Is the blue gem required?.........
The yellow gem is not required because by using the impossible pogo you can reach the fading ice edge above. On easy, the red as well as the yellow gem are not required because when you go right at the top of the fortress you can use the impossible pogo to jump to the top and go get the blue gem then climb down to the room where the the blue and red gemholder doors are and then go through the blue gem door to get to the council member.
The blue gem is not required on easy if you go to top and dodge the two Berkeloids and the spikes, but since this is very difficult, you are better off getting the blue gem.
Ah, I think I should've made myself clearer: I've rather meant that the two gems I've mentioned are indeed not required - and on Hard.
Oh, and yes: While it may not be recommended, I've begun playing on Hard right away...with in-level saving, though.
EDIT: Alright, I guess that a few more bug reports are expected to come
.
Here is the first for this post:
(*VANILLA KEEN SPOILERS WARNING*)
In "Arachnut Lair", let Keen stand on a moon picture residing on some floor. When Keen is expected to moon, the game crashes with the message: "RF_PlaceSprite: Placed an uncached sprite:519"
After a little investigation, I've found out what should solve this: Put icon/sprite number 75 (hex $4B) somewhere in the map.
EDIT 2: And here, I've completed all of the new levels! Done on "Hard" difficulty with in-level saving.
I don't have much time to report at the moment, so I'd just say again: I've liked some of the new things.
(***SPOILERS WARNING***)
These Berkeloids are more common than in vanilla Keen 4 and do add to the challenge... at least on Hard.
I'd add a few more reports for "The Tarpit":
- Maybe more of a personal opinion (also relevant to a few more levels like Duality (spoiler?)):
It's more natural if you can't touch the "ceiling" (where it's an open area). It's a bit hard to complain when... well, well I've done exactly the same thing, though
.
- Enter the house near the exit, go to the left - and you see some ground (and tar) tiles. I guess it's a bit problematic to fix that with the borders.
- In the area where you obtain the ice cream, look above and you see pure black. Look below and you see ground right below the tar. Also go to the very left and you find some more of the pure black.
- Finally (*SPOILER WARNING?*)... Well, "CHEATER" or "CHEATR"?
(Also, if you're asking, then I've checked all letters only after completing the pack, using cheats obviously... However, this typo can be seen with no cheats.)
Furthermore, it's true there are some unreported cases of graphical glitches that can be corrected, like background tiles hiding behind floor/ceiling tiles (e.g. in "The Tarpit", within a house or to).
*** YET ANOTHER (FINAL?) EDIT ***
Looks like I've found out how to solve the uncached sprite issue. I've edited the original portion of the post so it has the solution now.
Thanks for the level pack!
NY