Commander Keen: Extinction (Keen 1 mod)

Here is where to post about the latest Commander Keen fangame or modification you've finished, a new website you've made, or another Keen-related creation.
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Levellass
S-Triazine
Posts: 5266
Joined: Tue Sep 23, 2008 6:40

Post by Levellass »

KeenRush, god of patching.
What you really need, not what you think you ought to want.
shikadi
Vorticon Elite
Posts: 449
Joined: Sat Feb 09, 2008 21:13
Location: Belgium

Post by shikadi »

nice mod. discovered it a few days ago.
i liked it except for level 8.
i completed every level but the last two (i did see level 16), the end part of level 15 was to hard for me. and lvl 16 seems mostly a battle of endurance.
nothing usefull here
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Paramultart
VBB's Partner in Crime
Posts: 3004
Joined: Mon Jul 26, 2010 8:36

Post by Paramultart »

troublesomekeen wrote:Groovy! Let's play this!
Spoilers!
Level 1: http://youtu.be/QRwmJsEqzW0
Level 2: http://youtu.be/3BEH8UPVi5g
Level 3: http://youtu.be/9Rv5wOk06IQ
Level 4: http://youtu.be/yDh_RtMxoDA
Level 5: http://youtu.be/JMlsSSGAB9c
Level 6: http://youtu.be/MvV0VTmMMAY
Level 7: http://youtu.be/Iz0IuUUyzYo
Or you can watch all 7 levels together in fast forward!
Level 1-7 (x210 speed): http://youtu.be/wfT_09q3rwc
And there you have it. I thought it would be nice to see how someone makes their way through your crazy-hard level designs, KeenRush.
I normally hate watching LPs, but considering this game would be harder than Battletoads without saves, it was genuinely entertaining to watch the 210x version.
"Father Mabeuf was surveying his plants"
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