Zoltan's revenge

Here is where to post about the latest Commander Keen fangame or modification you've finished, a new website you've made, or another Keen-related creation.
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cyber zero
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Post by cyber zero » Mon Nov 05, 2012 21:15

I'm loving this game, but I'm stuck in the "Muon Forest".
I can't find the red key.

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Levellass
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Post by Levellass » Tue Nov 06, 2012 7:59

The muons will steal it if you're not careful. This level is a bit of a maze; you need to keep track of where you are, and also flip a few switches. If you're stuck the J key will give you the jump cheat so you can look around the air.
What you really need, not what you think you ought to want.

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cyber zero
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Post by cyber zero » Tue Nov 06, 2012 22:50

Thank you for the advice.
I'll try to pass it without cheating.

Boreas249
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Post by Boreas249 » Tue Nov 13, 2012 5:33

What. The. Crap.

I was playing through Defense Post 2, and I turned away from my screen to do something real quick. I look back in time to see what appears to be an explosion (biomenace sprites?) And Keen is gone. As I'm sitting there, wondering what happened, the message appears "You didn't make it past Defense Post 2"

What happened? Why did I explode? This is strange...

EDIT: I loaded my game after this happened, and it happened again, right that instant. Keen just... exploded. Again, why?

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biffstudly
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Post by biffstudly » Tue Nov 13, 2012 19:02

I loooooved this mod, even though it kinda kicked my ass. I'm about halfway through on normal and I've been having a great time with it. I'm in love with your pixel work, too. To hell with not using black outlines, it gives a more retro-PC feel. But damn, your art is so good. :D

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Levellass
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Post by Levellass » Wed Nov 14, 2012 10:41

If you leave Keen standing on minefields he explodes. There are signs warning of it. (In german.)
What you really need, not what you think you ought to want.

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fantomx11
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Post by fantomx11 » Wed Nov 14, 2012 11:43

Levellass wrote:If you leave Keen standing on minefields he explodes. There are signs warning of it. (In german.)
German? It's too bad they weren't in Standard Galactic Alphabet. Otherwise Keen might have been able to read them.
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Hagel
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Post by Hagel » Wed Nov 14, 2012 13:30

Levellass wrote:If you leave Keen standing on minefields he explodes. There are signs warning of it. (In german.)
There are signs saying "Figyelem aknak" near the mines which I suppose say "beware of the mines" in hungarian, but I couldn´t find any german signs.

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StupidBunny
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Post by StupidBunny » Wed Nov 14, 2012 13:34

I have truly been out of the Keening loop for far too long because I honestly wasn't aware of this until like yesterday. Damn. I'm downloading it now, it'll be something to play when that time comes (probably after Russia) that I've got the time to play it in earnest.
Image

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szemi
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Post by szemi » Wed Nov 14, 2012 15:17

Hagel wrote:
Levellass wrote:If you leave Keen standing on minefields he explodes. There are signs warning of it. (In german.)
There are signs saying "Figyelem aknak" near the mines which I suppose say "beware of the mines" in hungarian, but I couldn´t find any german signs.
That's "Figyelem, aknák!".
Figyelem, aknák! = Warning, mines!

gerstrong
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Post by gerstrong » Wed Nov 14, 2012 18:40

Here it goes!

Image

Not sure, if I succeed, but I will try to make CG the way it also can do this one! The support might come in Beta 6 of CG v1.0
Having fun developing stuff...

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Levellass
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Post by Levellass » Thu Nov 15, 2012 4:05

Zoltan is unstable even in Keen it seems, I am not sure support would be wise, it may tax you. My next mod has 4 beta testers to ensure that it is stable and may be a wiser choice.
What you really need, not what you think you ought to want.

gerstrong
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Post by gerstrong » Thu Nov 15, 2012 4:47

Hi Levelass,

In that case I might use it to test issues that CG might throw. The pat file has a lot of interesting things though.
Having fun developing stuff...

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Levellass
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Post by Levellass » Fri Nov 16, 2012 5:00

*Salutes*


Then I wish you the best of luck sir, for even I dare not tread into it anymore.
What you really need, not what you think you ought to want.

gerstrong
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Post by gerstrong » Fri Nov 16, 2012 15:47

Well, for the latest version which is v1.0 Beta 6 I have learned a bit from the files and improved our patch system. Nevertheless it crashes and has no music. Will look into it later.

Good Job on your mod anyway! It shows the love you put into... :-)
Having fun developing stuff...

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