Zoltan's revenge

Here is where to post about the latest Commander Keen fangame or modification you've finished, a new website you've made, or another Keen-related creation.
Boreas249
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Post by Boreas249 » Fri Nov 16, 2012 16:17

I like that Gerstrong, I think it would be a good learning experience and a way to test (and even stretch) the limits of Commander Genius.

If you can somehow get this 100% compatible with CG... you have beyond succeeded, you are a pure winner, and you have become my idol.

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VikingBoyBilly
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Post by VikingBoyBilly » Sat Nov 17, 2012 0:23

I won bone war! Image
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Keening_Product
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Post by Keening_Product » Sat Nov 17, 2012 9:30

VikingBoyBilly wrote:I won bone war! Image
As did I! The graphics remind me of God of Thunder.

I never realised the Paddle War and other wrist computer screens were all loaded at the same time. Well, I assume that's what the uninterrupted music reveals.
"Wise words. One day I may even understand what they mean." - Levellass

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Levellass
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Post by Levellass » Sat Nov 17, 2012 11:04

They're not. Music will keep playing unless a 'stop music' command is run. Usually followed by 'start music' with a different song.)

The menu has no music commands, so inserting one to run whenever the main menu is loaded will give music until the game is returned to. I have recently found out how to add music to the computerwrist too.
What you really need, not what you think you ought to want.

Keening_Product
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Post by Keening_Product » Sat Nov 17, 2012 12:35

Levellass wrote:They're not. Music will keep playing unless a 'stop music' command is run. Usually followed by 'start music' with a different song.)

The menu has no music commands, so inserting one to run whenever the main menu is loaded will give music until the game is returned to. I have recently found out how to add music to the computerwrist too.
I was wondering that as I walked away from my computer after posting - much like how anything written in GML (lame, I know) doesn't stop music until a command is given.

This mod really is great.
"Wise words. One day I may even understand what they mean." - Levellass

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VikingBoyBilly
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Post by VikingBoyBilly » Sun Nov 18, 2012 1:17

Buena Vista: Sweet!

Crystal Mines: I can't figure out how to beat it.

Forest Vale: This is it? :confused

Heh, I noticed you made a subtle change to keen's sprite for the vorticons-style perspective 8)

edit: the air raid level: Holy garg! This is the most fun idea for a well of wishes recolor ever! :eek
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Levellass
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Post by Levellass » Sun Nov 18, 2012 9:31

I wanted to test out some patches for something similar, I think there's a lot of potential for flying levels. Or even levels that mix normal gameplay with flying. But I'm going to see if my idea for a Cosmo like airboard might work better.
What you really need, not what you think you ought to want.

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VikingBoyBilly
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Post by VikingBoyBilly » Fri Nov 23, 2012 1:26

I can't get past the first room of the impossible pyramid. It's just impossible! :bloody

And yay! Valkeen coming soon =)
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cyber zero
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Post by cyber zero » Sat Nov 24, 2012 17:21

If you're refering about the disappearing platforms, just make keen look up, and you won't fall.
At least that's how I passed that part.
I finished the pyramid by saving step by step :)

Boreas249
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Post by Boreas249 » Fri Nov 30, 2012 22:23

VikingBoyBilly wrote:Buena Vista: Sweet!
Heh, I noticed you made a subtle change to keen's sprite for the vorticons-style perspective 8)
I didn't notice this (yay for lack of proper observance...)
What's the change?

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Levellass
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Post by Levellass » Sat Dec 01, 2012 6:31

They work on flat, not 2.5D tiles. Mostly it's standing, walking and ledgegrabbing that's different.
What you really need, not what you think you ought to want.

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DoomJedi
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Post by DoomJedi » Tue Dec 30, 2014 16:05


Bernie
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Post by Bernie » Thu Jan 01, 2015 12:38

ok seriously, what *the hell* is the deal with the blimp level?? theres 1 ups all over the place. i dont get it :/ it basically just ruins the game for me.

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Levellass
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Post by Levellass » Sat Jan 03, 2015 4:43

Then don't play it. :p

Frankly, does anyone actually run out of lives at all? Are 1UPs worth ANYTHING in Keen? What with save scumming and all I frankly dislike the entire lives system and I'm not alone. It's a relic of the arcade days and the 'insert coin to continue' there's no need for it.
What you really need, not what you think you ought to want.

Benvolio
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PATCH REQUEST: "Credit Card Keen"

Post by Benvolio » Sat Jan 03, 2015 12:40

PATCH REQUEST: "Credit Card Keen"

Please reprogramme Keen1 so that every time a player enters a level, $1 goes directly to Benvolio's account.

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