Keen 4 levelpack: The Pyramid of the Allowed

Here is where to post about the latest Commander Keen fangame or modification you've finished, a new website you've made, or another Keen-related creation.
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biffstudly
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Post by biffstudly »

szemi wrote:Actually they should read the INFO menu besides the Help Menu.
I concretely wrote there are no plus enemies in normal and hard mode, so the normal and hard mode are the same as easy mode, because there are no plus enemies. Get it?

It'd probably be more challenging with the loss of jump height. I think it'd work better if you added a way to drop down above from the blue gem (as troublesomekeen said.) I think it should pretty much be a requirement to have all difficulty levels playable.

Also, why the decision to not add more enemies on higher difficulties? It would definitely ramp up the challenge. Oh, and something I noticed as well; is the shooter on the left in the room with the bird supposed to be shooting?

Edit: An easy romp can be fun, but it really has to be atmospheric and have interesting level design. I kind of feel that this level lacks anything that makes it stand out. It kind of feels like border village, but without the extra exploration. Try adding a little more to the top of the pyramid, or different branching paths you can take. A prime example (in my opinion anyways) are the first levels in Keen 7,8,9 and the 8 acc~. They're all fairly easy, but there's many branching paths to go and explore to look for points. It just kind of lack cohesiveness.
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troublesomekeen
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Post by troublesomekeen »

Jolly Acre Beans!
http://youtu.be/bg5lgkDheBo
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Commander Keen in... Canteloupe Quest!
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Pokota
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Post by Pokota »

szemi wrote:Actually they should read the INFO menu besides the Help Menu.
I concretely wrote there are no plus enemies in normal and hard mode, so the normal and hard mode are the same as easy mode, because there are no plus enemies. Get it?
Except that there's still the fundamental difference on Easy Mode where you jump higher and pogo higher. That's why some shortcuts in the core games work on easy but not on normal/hard
There was something here, but my yorp ate it.
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szemi
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Post by szemi »

WARNING: I forgot to say that in this levelpack in normal mode and hard mode don't try to get the blue gem, because that's supposed to be for easy mode since this levelpack is supposed to be played in easy mode!
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Levellass
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Post by Levellass »

You should have used the 'jump the same height on medium\hard' patch, or just a patch to stop you being able to select medium or hard.
What you really need, not what you think you ought to want.
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szemi
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Post by szemi »

Levellass wrote:You should have used the 'jump the same height on medium\hard' patch, or just a patch to stop you being able to select medium or hard.
I forgot to request that patch. -.-
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StupidBunny
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Post by StupidBunny »

For the record, the title of this mod made me lol.

I will play it when I have the chance to.
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SupFanat
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This level is very short

Post by SupFanat »

It's really the counterpart of Pyramid of the Forbidden
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VikingBoyBilly
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Post by VikingBoyBilly »

Just played it on hard before reading the thread.

yeah.

Szemi, could you edit that warning into your first post instead of expecting us to read it on page 2 of this thread?
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gerstrong
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Post by gerstrong »

Another Test with CG Beta 6:

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Having fun developing stuff...
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szemi
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Post by szemi »

WARNING for everybody.


I'm about to work on a fixed + new version of the Pyramid of the Allowed levelpack.
Yeah, piece of cake!
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{DARKDUNE}
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Post by {DARKDUNE} »

szemi wrote:WARNING for everybody.


I'm about to work on a fixed + new version of the Pyramid of the Allowed levelpack.
ah, splendid!
Netkeen TUIT coming up
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Levellass
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Post by Levellass »

Put in different numbers of enemies on easy, Medium and Hard!
What you really need, not what you think you ought to want.
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szemi
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Post by szemi »

Levellass wrote:Put in different numbers of enemies on easy, Medium and Hard!
I know, I'm not stupid!
Yeah, piece of cake!
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