Levellass wrote:And it figures, you make a mod just to test your tools. (Hey, I make 'em to test my patches!)
You're probably joking (difficult to say from text) but the situation is just that I really want some tools that have certain functionality and can't find what I need and thus I have to make them. The mods are something I want to make, not by-products of having tools.
ckguy wrote:I get really worried sometimes that everyone here is better at actually playing keen than I am. Playing this without savestates is unthinkable.
Haha, I start to get worried that only I and three other people can actually play this game.
But joking aside, I really thought this time I had done challenging but not too difficult levels -- I guess I just get blinded by my levels when I work on them for a long time and play them repeatedly. I still don't have a DosBox with save-states.
Oh, by the way, the butler bot and ice cannon loop you mentioned does end, you don't get permanently stuck in it.
I'm glad to see some people get my less-is-more approach, thanks! I took great effort with that stuff, placing just the tiles that were needed, where needed, it's not as easy as it sounds.
And where's Ceilick, I really wanted to hear his opinion.
HINTS
There is a hidden raygun. Raygun might be used against gargs that form otherwise impassable obstacles.
Way to the secret level just takes walking through the winter worldmap.