Atroxian Realm 2 Level Demo
Atroxian Realm 2 Level Demo
LINK https://dl.dropbox.com/u/22195447/Other ... eldemo.zip
Happy Keen day (also my 314th post)! This is a small demo of the first two levels of Atroxian Realm. To play, drag Play.bat onto DosBox.exe (same as always)
There's tons and tons of secrets hidden in the 2 levels (particularly the first one). Even though this is a small demo, there's plenty of stuff for you to explore and find. You may even find a few easter eggs in this release.
If you select "return to demo" you'll also be able to see the updated scrolling story. Hitting F1 will let you see the help section, although some things have been hidden.
These will give you a good taste of the swamp levels, but the best is yet to come. I wish I could release the full game now, but you'll just have to wait. Please post any bug reports, concerns, suggestions, thoughts, etc.
Thanks to everyone who made this possible. I was up until 4 AM last night talking with levellass, who helped me resolve a painful problem with Keengraph/modkeen. She also did some last minute patches for me. Without her help, this demo would not have gotten released.
Happy Keen day (also my 314th post)! This is a small demo of the first two levels of Atroxian Realm. To play, drag Play.bat onto DosBox.exe (same as always)
There's tons and tons of secrets hidden in the 2 levels (particularly the first one). Even though this is a small demo, there's plenty of stuff for you to explore and find. You may even find a few easter eggs in this release.
If you select "return to demo" you'll also be able to see the updated scrolling story. Hitting F1 will let you see the help section, although some things have been hidden.
These will give you a good taste of the swamp levels, but the best is yet to come. I wish I could release the full game now, but you'll just have to wait. Please post any bug reports, concerns, suggestions, thoughts, etc.
Thanks to everyone who made this possible. I was up until 4 AM last night talking with levellass, who helped me resolve a painful problem with Keengraph/modkeen. She also did some last minute patches for me. Without her help, this demo would not have gotten released.
Armageddon Begins Again. The Alphamatic has arrived.
Atroxian Realm: viewtopic.php?f=4&t=3536
The Alphamatic: viewtopic.php?f=4&t=4086
- troublesomekeen
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Re: Atroxian Realm 2 Level Demo
Wonderful! Thanks so much for this, Grid! And a big thanks to Levellass! This has been an exciting day! Keen Day over here in a few hours! (like.. 8 hours.)
Ah ha! I'm not forgetting my job! I think I've found something. Take a look at this: http://youtu.be/58oErgxrru0Gridlock wrote:Please post any bug reports, concerns, suggestions, thoughts, etc.
Commander Keen in... Canteloupe Quest!
Yeah! Really good job with what we've got to play with Gridlock! I really love this, fits together very well, possibly the best atmosphere in a keen mod yet.
But, I have one critism that some wouldn't critise and that is the platforms above the second level. They're just floating. You'll find that all of the keen galaxy games (but not Vorticons) that have platforms high above the main level either have thrusters of some sort attached, or they'll have a piece of wall in the background layer holding them up.
Just something small, other that, pester those people who are holding this up!
But, I have one critism that some wouldn't critise and that is the platforms above the second level. They're just floating. You'll find that all of the keen galaxy games (but not Vorticons) that have platforms high above the main level either have thrusters of some sort attached, or they'll have a piece of wall in the background layer holding them up.
Just something small, other that, pester those people who are holding this up!
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If in doubt, sit this out.wiivn wrote:Men, I so wish to play this demo, but also I want to not spoil anything and play the whole thing. What should I do, what should i doo... Tough decision...
Keening_Product was defeated before the game.
"Wise words. One day I may even understand what they mean." - Levellass
"Wise words. One day I may even understand what they mean." - Levellass
Great! I love the atmosphere. Splendid job there, Gridlock. The music is also perfect.
I noticed a couple quirks though:
There should probably be more ammo, at least on the lower difficulties. I always had to conserve ammo. I (accidentally) got around this in the second level by picking up the ammo pack underground, taking the 1up and dying.
Some of your dirt tile patterns don't match. I don't know if you're going to fix this as the tiles could be placeholders, just letting you know.
Last thing I noticed was that in the second level, when you try to pick up the ammo to the very right that's hidden behind the foreground tiles, there's a platform edge next to it. Climbing up that platform makes Keen exit the level because it's too close to the level edge.
I noticed a couple quirks though:
There should probably be more ammo, at least on the lower difficulties. I always had to conserve ammo. I (accidentally) got around this in the second level by picking up the ammo pack underground, taking the 1up and dying.
Some of your dirt tile patterns don't match. I don't know if you're going to fix this as the tiles could be placeholders, just letting you know.
Last thing I noticed was that in the second level, when you try to pick up the ammo to the very right that's hidden behind the foreground tiles, there's a platform edge next to it. Climbing up that platform makes Keen exit the level because it's too close to the level edge.
Ah ha! I'm not forgetting my job! I think I've found something.
Thanks for catching this. I actually designed that entire underground area for Murky Marsh about a week ago to beef up the demo a little bit, so I guess I didn't test it as thoroughly.Last thing I noticed was that in the second level, when you try to pick up the ammo to the very right that's hidden behind the foreground tiles, there's a platform edge next to it. Climbing up that platform makes Keen exit the level because it's too close to the level edge.
I know Ceilick did some small changes to the sprite, but I'm always open to improvements. I do like the quirky look of the frog, but maybe it could be more intimidating since it does kill Keen.It's nice to see my black frog enemy made the cut, but looking back at it, I'm not entirely content with its design. It doesn't look nearly as intimidating as the other enemies. Maybe I should've added some claws and made the arms more meaty. I wonder if there's any other enemies left I can do.
Well, this is your choice, but let me say this. This demo contains only 2 of the game's 21 levels, and it only shows off some of the swamp level stuff. I designed this demo to spoil as little as possible, so you won't be seeing any of the secretive stuff in the later levels.Men, I so wish to play this demo, but also I want to not spoil anything and play the whole thing. What should I do, what should i doo... Tough decision...
Yeah, I know it's a little weird having platforms floating up there. If I want to keep the secret stuff up there though, I'm not sure what else I could do (there's some secret platforms to the left you may not have found). Plus, when you look at the original Keens 4-6, you'll notice plenty of stuff that seems a little out of place. Even though these swamp levels are going for a more realistic feel, I'm not sure if it's a big enough deal to change.But, I have one critism that some wouldn't critise and that is the platforms above the second level. They're just floating. You'll find that all of the keen galaxy games (but not Vorticons) that have platforms high above the main level either have thrusters of some sort attached, or they'll have a piece of wall in the background layer holding them up.
This is good to know. Balancing ammo is Keen is incredibly difficult, and I had assumed there was enough. Any details you can give me about where it would help to have more ammo would help me decide where to add more.There should probably be more ammo, at least on the lower difficulties. I always had to conserve ammo. I (accidentally) got around this in the second level by picking up the ammo pack underground, taking the 1up and dying.
This is unfortunately a result of using the Keen 4 pyramid style platform set as the basis for this swamp one. If it wasn't so much work now, I might consider entirely changing what the blue tile patterns look like. But since things are so far along, I'd rather keep it. I did the best I could to match up the tiles, but it's not perfect everywhere. If you point out any places that look really bad, I can try to change them.Some of your dirt tile patterns don't match. I don't know if you're going to fix this as the tiles could be placeholders, just letting you know.
Thanks for the feedback so far! I'm guessing no one has found the super secret located in level 1 yet
Armageddon Begins Again. The Alphamatic has arrived.
Atroxian Realm: viewtopic.php?f=4&t=3536
The Alphamatic: viewtopic.php?f=4&t=4086
I am wondering wtf right now. I seem have lost my liking of playing keen games. Whenever I see a level I think about it in terms of beta testing. I just don't like playing for the sake of playing I guess. And I guess that may be why I to some extent stopped playing keen in general. :S Feels so wrong.
So here's an observation. You can ride the froglike jumper thingy. In god mode. Is that on purpose or a mistake or?
So here's an observation. You can ride the froglike jumper thingy. In god mode. Is that on purpose or a mistake or?
Join us for netkeen! irc://irc.foonetic.net/netkeen
Stay classy, Scarlet.
Ha, you really are a fucling legend aren't you you neocon netnanny.
By jove... You have exceptional taste in games, Scarlet!