Eros wrote:i went through it again, and the only thing i can really complain about is that every level, no matter the size, appears to make the player go through it like 3-4 times to complete it.
guilty. to be honest, i did that on purpose on some levels cause I felt the levels would be too short if I made it too linear (though I overdid it sometimes). theres nothing much I can do about it now though. :/
random hazards. i had NO IDEA that the spark wires were deadly, nor did i know that the floor-tile eyes were harmful. only by hitting them can you actually know that they kill you, and this is annoying when you randomly die because you didn't know something was deadly.
I actually agree. I've been wondering at times about putting a 'hazards' section in the computerwrist, and buddy, you may have just convinced me.
thanks.
same thing for the keygem trees. never are they mentioned to infinitely spawn gems, and due to previous bad experiences (like with the eyes), players are sometimes turned off from jumping around to try and find hidden things. it could be mentioned in the hints or something that they grow gems or whatnot.
hmmm, I don't know if I want to put them in the help section. I like the idea that there are some thngs that you have to figure out for yourself (small puzzles, i guess) and I'm hoping the gem tree thing isn't too hard to figure out. anyone else think they're hard to figure out at first?
on a last note, i assumed that the slime blobs' drips were harmful, so i went and dodged most of them. are these deadly on Hard, or is it just a visual thing?
uh, do you mean the smaller bits of green blob that showers out after you kill the main slime blob? well no they're not.
the boss at the end is still insane, i can rarely shake him before he goes up and destroys my keen. you might need to make the level work more in one direction in order to stop the slicerbot thing from chasing you around the last bend in the level, i suppose.
I had some technical problem with the boss that I'm fixing up *right now* so maybe I can indeed make him a bit easier (or slower).
thanks for your opinions eros