Martinez McMeyer 4: Intelligent Intellect

Here is where to post about the latest Commander Keen fangame or modification you've finished, a new website you've made, or another Keen-related creation.

Should I make Mart 5 & 6

Yeah, definitely
14
78%
Nope
4
22%
 
Total votes: 18

User avatar
szemi
Vorticon Elite
Posts: 1726
Joined: Sun Jan 11, 2009 15:19
Location: Hungary
Contact:

Post by szemi »

Okay, here's version 1.1: https://dl.dropboxusercontent.com/u/497 ... 1.1%29.zip

- (v1.1) has been added to the loading screen
- the game will no longer crash in Space Maze as many toy rockets have been removed
- Rocket E is the only secret level
- Level 14 & 15 are no longer secret levels
- the hidden path is now behind Rocket B, which leads you to Level 14 & 15 (kinda like the Three-Tooth Lake in Keen 4)
- the tile error in Red Pit has been fixed
- in the help the HELP sign is now yellow
- you can no longer walk into the space
- the worldmap has been edited as well as the star wars screen picture
- one ***NOTE*** text has been edited in favour of the worldmap changes
- the secret level teleport issue has been resolved(you can teleport to the secret level from Level 11, when you are done in the secret level, it takes you to the game's starting point)
Yeah, piece of cake!
Levack
Vortininja
Posts: 268
Joined: Thu Apr 12, 2012 17:28

Post by Levack »

Could somebody put it on the keenwiki or zapzot?
User avatar
Flaose
Vorticon Elder
Posts: 568
Joined: Sat Oct 27, 2007 20:30
Location: The Frozen Hell
Contact:

Post by Flaose »

The great thing about changing a wiki is that you can do it yourself.
Cerebral Cortex 314 - For All of your Commander Keen Needs.
Eat at Joe's
User avatar
DoomJedi
Vorticon Elite
Posts: 888
Joined: Mon Dec 14, 2009 11:22
Location: Israel

Post by DoomJedi »

I have been playing this in recent days, still alot to go - but I thought I'd stop to give feedback.

This is a nice mod, and quite fun and challenging at times, but suffers from alot of weaknesses.
Some backgrounds are too dull (anyone said solid red background?), enemy patches are uninspiring and too close to the originals, too many drones and too little creatures, Bloog walking animation lacks frames...
Also some long walking corridors where nothing happens, you just walk and walk - those are level design flaws IMHO.
Things are under-decorated overall, undetailed, a bit too simmetrical and repeatable.
Platforms seem to look a bit too simplistic, and the art overall.

Liked the drones idea.

Overall - very nice effort, but art skills are lacking....level have some very nice ideas of challenge, but are a bit not overly designed with areas of too much action vs long areas of almost no action.
User avatar
szemi
Vorticon Elite
Posts: 1726
Joined: Sun Jan 11, 2009 15:19
Location: Hungary
Contact:

Post by szemi »

DoomJedi wrote:I have been playing this in recent days, still alot to go - but I thought I'd stop to give feedback.

This is a nice mod, and quite fun and challenging at times, but suffers from alot of weaknesses.
Some backgrounds are too dull (anyone said solid red background?), enemy patches are uninspiring and too close to the originals, too many drones and too little creatures, Bloog walking animation lacks frames...
Also some long walking corridors where nothing happens, you just walk and walk - those are level design flaws IMHO.
Things are under-decorated overall, undetailed, a bit too simmetrical and repeatable.
Platforms seem to look a bit too simplistic, and the art overall.

Liked the drones idea.

Overall - very nice effort, but art skills are lacking....level have some very nice ideas of challenge, but are a bit not overly designed with areas of too much action vs long areas of almost no action.
No worries, I'll improve. :)
Yeah, piece of cake!
User avatar
DoomJedi
Vorticon Elite
Posts: 888
Joined: Mon Dec 14, 2009 11:22
Location: Israel

Post by DoomJedi »

You have all the future ahead of you :)
User avatar
szemi
Vorticon Elite
Posts: 1726
Joined: Sun Jan 11, 2009 15:19
Location: Hungary
Contact:

Post by szemi »

DoomJedi wrote:You have all the future ahead of you :)
Yep, especially for Keen 10-12. :)
Yeah, piece of cake!
User avatar
szemi
Vorticon Elite
Posts: 1726
Joined: Sun Jan 11, 2009 15:19
Location: Hungary
Contact:

Post by szemi »

Here's v1.2: https://dl.dropboxusercontent.com/u/497 ... 1.2%29.zip


- v1.2 has been added to the loading screen
- new high score names
- on the Star wars Oppressor Keen's has been changed to Collapser Keen(warning: the Collapser Janitor and Collapser Keen are in alliance, that's why both are Collapser! it's like "the Collapser Team A.K.A the Collapser Janitor and Collapser Keen", hope you get what I mean)
Yeah, piece of cake!
User avatar
Levellass
S-Triazine
Posts: 5266
Joined: Tue Sep 23, 2008 6:40

Post by Levellass »

So it's just a minor graphics tweak?
What you really need, not what you think you ought to want.
User avatar
Nospike
Keen Minecrafter
Posts: 1402
Joined: Tue Mar 30, 2010 13:56
Location: Czech Republic

Post by Nospike »

I'd call it a minor retcon.
User avatar
szemi
Vorticon Elite
Posts: 1726
Joined: Sun Jan 11, 2009 15:19
Location: Hungary
Contact:

Post by szemi »

Levellass wrote:So it's just a minor graphics tweak?
But important tweak as Oppressor Keen is changed to Collapser Keen.
Yeah, piece of cake!
Levack
Vortininja
Posts: 268
Joined: Thu Apr 12, 2012 17:28

Post by Levack »

The only problem I have with this mod is most levels are not very interesting. They should have a little bit of maze like structure. Long straight platforms are boring. What art you did is good. Mart and mort should have a dark gray line around their helments. The mini mangling machine should be in places were you can see it before it shoots, or a patch needs to be made so that the sprite only shoots when Mart is a certain number of tiles away from it. There is somthing wrong with the berkaloid replacement,the game keeps crashing.
User avatar
Roobar
Vorticon Elite
Posts: 3276
Joined: Tue Jan 08, 2008 16:12
Contact:

Post by Roobar »

I like the dorks :)
Bernie
Vorticon Elite
Posts: 561
Joined: Mon Nov 05, 2012 15:00
Location: Aus

Post by Bernie »

yeah, we're not a bad bunch here really :)
User avatar
szemi
Vorticon Elite
Posts: 1726
Joined: Sun Jan 11, 2009 15:19
Location: Hungary
Contact:

Post by szemi »

@Levack: I'll make better levels in Keen 10, so don't say that. Besides, you will find references, so those are interesting.

@wiivn: Thanks. That's the Dort, not Dork. :)
Yeah, piece of cake!
Post Reply