It depends. If it were my mod, I wouldn't want the player to be able to skip such a large chunk of a level, especially such a late level. I figure that it's best to let him know about this in case he cares; no harm in doing so, right?Levellass wrote:For future reference, my upcomming mods contain lots of things like that, be tricky and you can skip stuff. These are not bugs.Also also, in the Explorer stage, when Keen first enters the ship (the larger portion), if he does the Impossible Pogo Trick to the right, he can grab the green gem and completely bypass the rest of that area leading up to it.
Terror from Outer Space
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FixedPlasma Captain wrote:also, in the Explorer stage, when Keen first enters the ship (the larger portion), if he does the Impossible Pogo Trick to the right, he can grab the green gem and completely bypass the rest of that area leading up to it.
The problem is that the up-shot is ridable and there is only one sprite type for all shooters.Levellass wrote:You need to fall onto the shots and make sure they don't push past you (and kill you) so it's a rare error and now you mention God Mode, that makes thing so much easier. It shouldn't be a problem to change the sprite's type to fix that bug.
I used the SGA variant. SpoilerLevellass wrote:If this isn't story for the sequels then you could possibly use up some of your unused tile with say SGA explaining this in some levels. Or add it to the story.
Great sentence ; implemented. And thank you for the txt files!Levellass wrote:Can't you see I'm making things better? Surely a child as intelligent and capable as you can appreciate the simple beauty of my plans? I do not destroy, I create! I do not hurt, I heal! The galaxy would be so much BETTER if everyone just did as i said!
Also a thanks to you . Much better now.Flaose wrote:Here's a revised Star Wars text scroll
That's some nifty spoilers.
I thought of that; it's a simple thing to make only the up shot ridable by giving it a behavior that changes its sprite type. http://www.shikadi.net/keenwiki/Patch:S ... e.27s_typeThe problem is that the up-shot is ridable and there is only one sprite type for all shooters.
What you really need, not what you think you ought to want.
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Wow. I didn't know there's a patch for that. Added the patch.Levellass wrote:I thought of that; it's a simple thing to make only the up shot ridable by giving it a behavior that changes its sprite type. http://www.shikadi.net/keenwiki/Patch:S ... e.27s_type
Cool!gerstrong wrote:Well, here it looks like under the 640x480 settings with CG.
Update time (I hope it's the last):
TTFOS_BetaV3.zip
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I hope the Final Version doesn't include this:
Really. What am I supposed to do? Jump over the laser blasts? The ceiling's too low. And it leaks. Good grief.
EDIT: Yay! Got green gem! ....Now how do I get back? This should never happen. I'm hopping mad at this.
But at least I got back safe and sound and placed the green gem in the holder. Serves me right for playing this on Hard.
I'll have an entire play-through with commentary uploaded on youtube.com/breakdownhouse once I finish the game.
EDIT 2: Okay. Wow. Having major issues with this blasted level (the one up north on the mothership's paw.
How am I supposed to know what level name it is? Oh wait! Pressing Enter with tell me. That is very handy. The level is Weaponary B.)
How about putting a nice little arrow where the red circle is:
There's an adult bleech right underneath there, for crying out loud. Dayum.
Really. What am I supposed to do? Jump over the laser blasts? The ceiling's too low. And it leaks. Good grief.
EDIT: Yay! Got green gem! ....Now how do I get back? This should never happen. I'm hopping mad at this.
But at least I got back safe and sound and placed the green gem in the holder. Serves me right for playing this on Hard.
I'll have an entire play-through with commentary uploaded on youtube.com/breakdownhouse once I finish the game.
EDIT 2: Okay. Wow. Having major issues with this blasted level (the one up north on the mothership's paw.
How am I supposed to know what level name it is? Oh wait! Pressing Enter with tell me. That is very handy. The level is Weaponary B.)
How about putting a nice little arrow where the red circle is:
There's an adult bleech right underneath there, for crying out loud. Dayum.
Last edited by troublesomekeen on Tue Jul 11, 2017 7:34, edited 1 time in total.
Commander Keen in... Canteloupe Quest!
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Well, Doctor. I don't mean to say any of these things are design flaws.
It's very high difficulty but not impossible.
Of course, some things are just plain brutal:
Dear Lord, why? How could you do that? You limit the area to walk on to just 1 tile and place Adult Bleeches on either side. Jumping from 1 tile over a hazard toward a stunned Bleech is hard enough, but then you also have to time it with the green acid drip? And by that time the Bleech wakes up? And the other one behind you block you in? So that even if you did flick the switch, you escape route is caught off, you're jumping into an acid puddle hazard with a Bleech firing at you from behind. This is a crime.
You literally have to try dozens of times, saving and reloading just to get past a tiny chunk of the foreboding and almost unbeatable Weaponary.
It's very high difficulty but not impossible.
Of course, some things are just plain brutal:
Dear Lord, why? How could you do that? You limit the area to walk on to just 1 tile and place Adult Bleeches on either side. Jumping from 1 tile over a hazard toward a stunned Bleech is hard enough, but then you also have to time it with the green acid drip? And by that time the Bleech wakes up? And the other one behind you block you in? So that even if you did flick the switch, you escape route is caught off, you're jumping into an acid puddle hazard with a Bleech firing at you from behind. This is a crime.
You literally have to try dozens of times, saving and reloading just to get past a tiny chunk of the foreboding and almost unbeatable Weaponary.
Last edited by troublesomekeen on Tue Jul 11, 2017 7:32, edited 1 time in total.
Commander Keen in... Canteloupe Quest!
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Did it! I WIN! Now on to the Trogg Pod.Levellass wrote:Infuriating isn't it? Doable, but still...
. . .
Oh crud. Yeah....
Last edited by troublesomekeen on Tue Jul 11, 2017 7:32, edited 1 time in total.
Commander Keen in... Canteloupe Quest!
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Ok. I will release in next week the final final version:
If there are other "too hard" situations I should change, post them and will change them.
Removed the second bleech.
Changed the name to 'Chemistry'Levellass wrote:Also, is it intentional the 'Chemistry' is spelled 'Chemestry' in this mod?
Changed the middle platform to a regular "jump through" one.
If there are other "too hard" situations I should change, post them and will change them.