Keen 10: Mirror Menace
Double post.
Ok few issues here indeed. Firstly, the flat stuff, boxes and nuclear canisters. Those *need* to be 2.5D'd
Secondly your tileset has a LOT of free space and could use some misc decoration, even things as simple as puddles of water and cracks. The background lasers need somewhere they're fired from and maybe scorch marks where they hit the ground.
Enemies need to animate more (Some don't at all.) Again you have the graphics space for this. It doesn't need to be fancy.
Boss fight needs jumping and shooting in it. It'd be nice if it were more like the battle with Mort in Keen 9.
You need a 'flat top with pole' tile for these things, it's odd seeing Keen fall through where the pole is.
There needs to be an arrow or something here so the player knows to wait instead of mistaking it for a dead end:
All in all this is a nice start, but it is a start.
Ok few issues here indeed. Firstly, the flat stuff, boxes and nuclear canisters. Those *need* to be 2.5D'd
Secondly your tileset has a LOT of free space and could use some misc decoration, even things as simple as puddles of water and cracks. The background lasers need somewhere they're fired from and maybe scorch marks where they hit the ground.
Enemies need to animate more (Some don't at all.) Again you have the graphics space for this. It doesn't need to be fancy.
Boss fight needs jumping and shooting in it. It'd be nice if it were more like the battle with Mort in Keen 9.
You need a 'flat top with pole' tile for these things, it's odd seeing Keen fall through where the pole is.
There needs to be an arrow or something here so the player knows to wait instead of mistaking it for a dead end:
All in all this is a nice start, but it is a start.
What you really need, not what you think you ought to want.
With Levellass we are automatically working on the next version of Keen 10.
(my first release was kinda like a "demo", which I think that's a half demo that's almost the full version or something)
The next version will have significant changes:
- more levels
- text changes
- graphic changes
- the boss level will be "enjoyable"
- Keen's friends will have sprites
- point item changes
- MORE enemies
- changed enemies
So I didn't abandoned this project at all.
(my first release was kinda like a "demo", which I think that's a half demo that's almost the full version or something)
The next version will have significant changes:
- more levels
- text changes
- graphic changes
- the boss level will be "enjoyable"
- Keen's friends will have sprites
- point item changes
- MORE enemies
- changed enemies
So I didn't abandoned this project at all.
Yeah, piece of cake!
Luckily I downloaded and saved it! Get it here: http://www.shikadi.net/wiki/files/Mods/ ... -11-24.zip (the wiki has been updated with the new link too)
- Syllypryde
- Vorticon Elite
- Posts: 1030
- Joined: Tue Jan 20, 2009 18:33
- Location: Michigan
- Contact:
Your modding skills are definitely evolving nicely especially from Keen Xmas 2010 to this latest project. Contrary to what others have said, I believe your graphics are your biggest strength, but I find your creativity in patching and designing enemies to be your biggest weakness. Intelligent Intellect was a good example of this. Vast majority of enemies were harmless and the few that were fatal had the most simplistic of movements. This new project definitely shows improvement over your last Galaxy mod and the fact you are still expanding on the enemies shows more evolution. Level design from the last project to this one shows significant improvement as well. I have not really been a big fan of your most of your Vorticon mods, but your Galaxy work is definitely coming along and is looking great. I am definitely looking to see the full expansion of this mod.
.niarb ym fo
snoitulovnoc eht tuaba
selbbarcs ssensuoicsnoc
rehgih a ekil smees
snoitulovnoc eht tuaba
selbbarcs ssensuoicsnoc
rehgih a ekil smees
- Syllypryde
- Vorticon Elite
- Posts: 1030
- Joined: Tue Jan 20, 2009 18:33
- Location: Michigan
- Contact: