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Posted: Thu Feb 13, 2014 8:19
by _mr_m_
Levellass wrote:
wiivn wrote:Levellass will automatically fix everything.
Have you SEEN any of my mods? I'll be glad if this doesn't crash anyone's computer.
The last mod of yours I played resulted me in having to completely reinstall Windows (PS how can an DOSBox fucl up my Windows installation?)...how you managed that, I do not know...but all I can say is: it was worth it! Your mods are always something else, and enough to shy me away from modding of any kind.

Posted: Sat Feb 15, 2014 12:44
by szemi
We are almost in the finish! :)

Posted: Sun Feb 16, 2014 12:00
by robertl81
You can see that Levellass, she got his hands on this mods.
I do not like really all these changes she introduced, making this mod very difficult, and complicated in every point.
I do not like the fact that you can not shoot the dog (shakeshund)
Your first version, which was only made ​​all of you, it was much more beautiful, in my opinion.
In addition, in this new version, every time the player dies, the points and ammunition collected, are all cleared, and the keen, a little effort 'to move, even when he jumps, as if it were slowed down by something.
The music, however, also added new, they are very beautiful

Posted: Mon Feb 17, 2014 7:59
by Levellass
You can shoot the dog, just jump over and shoot down at it. It is a pity you do not like the changes, but so it goes. Szemi has many more projects that will be released.

Posted: Mon Feb 17, 2014 16:24
by robertl81
Levellass wrote: Szemi has many more projects that will be released.
Yes, but so, is no longer a project only of Szemi, but also your.
All the changes in this new version, are of your work, not his own.
Therefore, we can no longer talk about a project done entirely by Szemi, but also your.
If anything, all the changes, he would have to study them and make them him, not you, as it did for the Mart4, a project made and edited entirely on him.
For what I like the first version of this game.
In addition, however, this new version is to be reviewed, because yesterday when I tried it, it was crashed at a point (when keen, met the Council Member), in addition to the fact that the ammunition and the points are reset to zero each time
keen dies.

Posted: Tue Feb 18, 2014 2:15
by Levellass
Maybe but I didn't really do anything original (Well maybe the laser graphics, but again they're just a tweak of his original idea.) I don't think we can call any of our projects our own anymore, even the original version used other people's music and graphics and patches. All our modding projects now are a mixture of what has come before and what we ourselves add.

The points and ammo shouldn't reset to 0, but to what you had when you started the level, I am very confused as to why they go to 0 for you. Has anyone else had this problem?

Posted: Tue Feb 18, 2014 5:33
by Keening_Product
robertl81, if szemi didn't want Levellass' mark left on the project he wouldn't have asked her to be involved.
Levellass wrote:I am very confused as to why they go to 0 for you.
Level one, maybe? 8) (Yes, I know that doesn't explain the ammo.)

Posted: Tue Feb 18, 2014 11:37
by robertl81
Levellass wrote:
The points and ammo shouldn't reset to 0, but to what you had when you started the level, I am very confused as to why they go to 0 for you. Has anyone else had this problem?
I uploaded a video on youtube where you can see this problem
The video quality is not very high, but you can still see the problem

http://youtu.be/NlBA48J8c2E

Posted: Wed Feb 19, 2014 0:19
by Levellass
Notice though the score was 0 when you started the level. The ammo is still the same. You will only see your points add up if you finish a level with some points. The BWB level has some points you can test this on after the rocket, you can sneak down under the ground and get them.

Posted: Wed Feb 19, 2014 10:48
by robertl81
Levellass wrote:Notice though the score was 0 when you started the level. The ammo is still the same. You will only see your points add up if you finish a level with some points. The BWB level has some points you can test this on after the rocket, you can sneak down under the ground and get them.
But this is a new thing, because in all other mod, it is not so, and was not even in the first version of this game.
Even if you die without completing the level, it's not that you lose all your ammo and points that you picked up at that level, but I was always added.

Posted: Wed Feb 19, 2014 16:56
by Flaose
The new version has been released. Was this announced somewhere?

Posted: Wed Feb 19, 2014 17:48
by szemi
I uploaded it to moddb as well.

Posted: Fri Feb 21, 2014 10:59
by Keening_Product
robertl81 wrote:But this is a new thing, because in all other mod, it is not so, and was not even in the first version of this game.
Even if you die without completing the level, it's not that you lose all your ammo and points that you picked up at that level, but I was always added.
That'd be because this isn't every other mod.

Posted: Sat Apr 12, 2014 21:57
by Pac-Man
Can I download the music somewhere? I want to mix it with real instruments, it's so nice :')

Posted: Mon Apr 14, 2014 0:52
by Levellass
Well the IMFs are easy to get and I believe a lot of the midi files are around (though not all; a lot of Szemi's songs I only have IMFs of.)