Keen 10: Mirror Menace- Final release

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Levellass
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Keen 10: Mirror Menace- Final release

Post by Levellass »

You've had a taste of this mod in the beta release, but now after much (sort of) hard work it is finally here, Keen 10: Mirror Menace in all its complete glory!

While not entirely bug free most issues have been reduced down to occasional annoyances instead of computer-crashing cascades. Get the Platinum Absolute Final Release here: https://dl.dropboxusercontent.com/u/394 ... 0Final.zip

*Sits back and awaits torrent of bug reports*


So what do you get for your expenditure of $0.00? Well...

* Totally revamped levels
* Several new levels
*Several hidden levels
*New music and sounds
*Several new enemies
*Brilliant new graphics utilizing a full 63% of the available space!
*A nearly bug free help section!
*A boss fight you'll need all your keening skills to beat!

So what are you waiting for? Give it a whirl and enjoy the first mod of the year! (Unless I missed something.)
What you really need, not what you think you ought to want.
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MoffD
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Post by MoffD »

Hai I cilck on link to get camandor ken miror menese and i no can open file?
what a zip... my mac dont liek flies can u git me fix












In other terms, I like all the reversed enemies and that music :drool good job so far guys ;)
mortimermcmirestinks wrote: Now I wish MoffD wasn't allergic to me.
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Roobar
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Post by Roobar »

Thank you Levellass. You'vre the best.

There's a wrong tile properties. This platform above keen, if approached on top, kills you.
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szemi
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Post by szemi »

After releasing Keen 10 final we'll be back to Keen Meets the Meats. Then we jump into Keen 11.


EDIT: Since KEEN6.EXE has been included, I deleted it(as it's not free to distribute), so you'll need a copy of KEEN6.EXE to play.

So here you go, without the exe file:
https://www.dropbox.com/s/fufl67tmhutwb ... 0Final.zip
Yeah, piece of cake!
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Roobar
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Post by Roobar »

Did you fix the bug?

Are these red D letters or symbols on the doors intentional or somehow missed?
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szemi
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Post by szemi »

I thought Levellass has removed the "D" and fixed the bug you showed.
Yeah, piece of cake!
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Levellass
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Post by Levellass »

This is why I told you to alert me to anything I missed, don't assume I'm good enough to figure that sort of stuff out.

The download (My one at least) has been updated to fix these two bugs. Good spotting guys. Let's see if less than 10 updates are needed for this particular mod.
What you really need, not what you think you ought to want.
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szemi
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Post by szemi »

Levellass wrote:This is why I told you to alert me to anything I missed
Sorry, I wasn't at home(really!).
Yeah, piece of cake!
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Suppawer
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Post by Suppawer »

Three details:
Image Image Image
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T-Squared
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Post by T-Squared »

SupKeen wrote: Image
Naw, man.

This place is cool! Swingin'!
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)

http://www.tsqproductions.com
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Levellass
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Post by Levellass »

Actually that one was kinda intentional, I just forgot to remove it. The ring bug is also unavoidable if you want the rings to work at all. Such is the limitations of Keen Galaxy tile properties.

But fixed the pole tile bug, thanks for that.
What you really need, not what you think you ought to want.
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Post by Paramultart »

Are those the doors I drew for WIE? Lol.
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Roobar
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Post by Roobar »

Major bug. The game crashed after I beat the Pyramid level and tried to enter the teleport. It might be that it teleports me out of the map...

And one wrong pole flag carrier tile at a space station level.

So far I find this mod really improved, but hard. It really looks more polished and complete. Unfortunately, I don't find the music suitable at all.
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Levellass
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Post by Levellass »

Rats! That's an interesting bug and I have no idea why it happens. It does seem to try and teleport you off the map.

*Investigates*


CONGRATULATIONS! You've found a whole new type of bug in the Keen code! Any infoplane values of $xxyy will be corrupted when level yy is completed! This is the second time I've managed to create a bug by sheer stupid coincidence and stumbling on a weakness in the code.

Bug has been squashed, but that was a brilliant find! It limits how Keen 6, and possibly Keen 5 maps can be built.

Paramultart wrote:Are those the doors I drew for WIE? Lol.
No idea, I didn't add any door graphics, or many other graphics really.
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Post by Dr.Colossus »

I've started to play this mod and finished the third level. I have to say that this game is amazing. You have made a much improvement since the last version. :)
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