Post
by DoomJedi » Mon Jun 30, 2014 10:43
Finished playing the mod.
This is a nice fast mod, "szemixperience" for sure, that as always suffers from a feeling of being at least a bit rushed (with ideas for next mods and trilogies already dominating szemi's ever creative mind). Fun to play.
Main weakness of the mod is being way too easy, and too predictable patch-wise. The protecting solid block before most of the black-gargs is making the garms helpless and teethless so to speak, and they can easily killed not on "even ground" - but where they can't hurt you back. Their placing should be more challengeble and less..."safe". Maybe, being black - they should've been placed and use (patchwise) the background darkness smarter and sneaker for their advantage.
Some nice blocks, though again a bit too many simple direct recolorings.
Mod as usual is built to have the least of changes, Mort being recolored Keen, and visiting the same place (Mars) so even change to the world map is not needed. Sure it's creativity "save the work/what to reuse smartly"-wise, but feels a bit "lazy". Sure it has a charm for some fast mods - but if overused can make the "quantity over quality" impression.
I myself don't believe in shortcuts or modding magic...there is no way to make a good mod with too little work, only using tricks. There is no way around it, good mods, to be remembered - take time. Those which take more time to make - leave deeper impression and stay longer with us. Thought, planning....take time. Small mods have their own special charm and fun (both creating and playing), no doubt, but only if balanced properly by deeper modding works. Sure one can decide to make small short-lived mods, as he can just make more mods, so legacy of previous mods is not that important to him. It's a modding choice, and I respect that.
Sure it's extra fun to play as Mort and not Keen.
The moving-line floor looks a bit unrealistic without proper animation.