Let's get back to my preceding post, though. Anybody who has any opinion on at least one of the suggested application icons from DoomJedi?
NY00123 wrote:<oldimglink> http://i60.tinypic.com/2sb4do3.png </oldimglink>
NY00123 wrote:<oldimglink> http://i60.tinypic.com/2sb4do3.png </oldimglink>
Interesting, I thought Apogee owned it. And yeah, definitely, a firm understanding of hardware was really important to implement their software.NY00123 wrote:Thanks for showing interesting in these games! One thing that may be less-obvious is that Apogee never owned the Build engine used for Duke Nukem 3D and others. Ken Silverman worked on the engine while having full ownership. In general (also applying to the Keens), knowing a lot of information (and tricks) about the hardware in use was a key point. Few examples coming to mind: The EGA panning register and start address register.
I like the second one the best.NY00123 wrote: Let's get back to my preceding post, though. Anybody who has any opinion on at least one of the suggested application icons from DoomJedi?
NY00123 wrote:
I'm not a designer but I don't get the message here. I see the mirrors but the reflection is not that clear. Why not show a reflected ray with Keen coming out from the ray. Make a side view of the mirror so you can only see how it reflects the ray. Show less of the mirror.NY00123 wrote:
Let's get back to my preceding post, though. Anybody who has any opinion on at least one of the suggested application icons from DoomJedi?
NY00123 wrote:
Thanks for your comment! It's not the first time I hear the second icon (out of the 5-icons set I've previously shown) is preferred over the others. Admittedly, I think this can be a problem if I want to have some identification of each game somewhere (e.g., a bit of text on the bottom), but feedback like yours does help.GoldenRishi wrote:I like the second one the best.
Thanks for your feedback! Well, I guess that I think about the view in each mirror as a reflection of the other. Given that Reflection Keen supports the 3D Catacomb titles in addition to Keen Dreams, I prefer to have a game-neutral icon.gerstrong wrote:I'm not a designer but I don't get the message here. I see the mirrors but the reflection is not that clear. Why not show a reflected ray with Keen coming out from the ray. Make a side view of the mirror so you can only see how it reflects the ray. Show less of the mirror.
I think your icons are too busy...
Oh yeah, you're absolutely right about this.DoomJedi wrote:Obviously the 3 letters on the icon are just placeholders for game-appropriate letters.
Inspector Clouseau!BSzili wrote:Thanks to NY00123 efforts to make the source code portable, Keen Dreams has made its way to the Amiga too
https://www.youtube.com/watch?v=U8DspGdydsI
It is a bit unusual to see that Amiga ports are the first real fork of refkeen that I'm aware ofBSzili wrote:Thanks to NY00123 efforts to make the source code portable, Keen Dreams has made its way to the Amiga too
https://www.youtube.com/watch?v=U8DspGdydsI
This is very neat. Nice work everyone. Also, welcome to the PCKF BSzili.BSzili wrote:Thanks to NY00123 efforts to make the source code portable, Keen Dreams has made its way to the Amiga too
https://www.youtube.com/watch?v=U8DspGdydsI
Having a clean base was a great help, and even things like the alt controller support proved useful later for the CD32 port.NY00123 wrote:It is a bit unusual to see that Amiga ports are the first real fork of refkeen that I'm aware ofBSzili wrote:Thanks to NY00123 efforts to make the source code portable, Keen Dreams has made its way to the Amiga too
https://www.youtube.com/watch?v=U8DspGdydsI
I already knew about your work on the Amiga port of refcatabyss back on 2015. Must have been some work, although you should already have the experience. Nice to see that the Amiga can handle the made-for-EGA planar graphics with (relatively) little difficulties.
Technical note: Once thing I wanted to ensure long ago, is that none of the original games' sources, even after porting, will have direct mentions of any SDL2 definition (e.g., function). This is done in order to emphasize that refkeen does not *have* to be an SDL2 port, although I don't plan to change this any time soon.
Furthermore, originally I added new be_sdl* sources, later renamed be_st(_sdl)*. The renaming was done, again in order to emphasize that an alternative to SDL2 can be used if one desires.
It looks like you really took advantage of this separation for the Amiga. Hopefully I didn't cause too much mess for you, with stuff like the "alternative controller scheme" and the launcher, although the latter is easy to omit.