Here is where to post about the latest Commander Keen fangame or modification you've finished, a new website you've made, or another Keen-related creation.
Commander Spleen wrote:With the latest Morticore submission, I've started adding an option to play online using emdosbox. There have also been entries for Lego Keen and Clouds Unseen since the last post here.
It's what they use for the MS-DOS Software Library at archive.org. For a long time I've wanted to get something similar happening for Keen mods, but only recently figured out how to get it compiled.
It's very straightforward to generate the files for each mod. Would be pretty simple to adapt it to a PHP script for a versatile mod arcade and incorporate it into the wiki.
I'm going to start setting up a bunch more starting with my own mods. But to run it at a larger scale it would probably have to be set up somewhere with a more wholesale bandwidth arrangement as it would start getting too expensive to run it via my NearlyFreeSpeech account. Perhaps the servers the forums are moving to are an option for this.
Commander Spleen wrote: I've started adding an option to play online using emdosbox. [...] It's very straightforward to generate the files for each mod. Would be pretty simple to adapt it to a PHP script for a versatile mod arcade and incorporate it into the wiki.
I'd like to highlight this one more time, because I think this is a real neat feature which should get implemented!
open question: what is needed to get things done?
Oh, this completely slipped my mind and I never got around to contacting Spleen. I still have a ton of disk space on this server where I can host things. That said, I'd prefer not to run new server-side code here, since I don't have a way to isolate it from the forums.
Spleen, would hosting the static stuff here and accessing it from an app on your site work? If it's entirely client-side, I'd be happy to put the whole thing up here and even give it a subdomain of keenmodding.org.