Thanks for fixing it, but F9 wasn't obvious to me at all. It might be good to go with "lock the mouse cursor into the game area on click" and unlock it when [pressing escape] / [losing focus] / [entering a menu (once you have those)].Fixed. Since the web version wants you to click in the game before letting you properly lock the cursor, I set it so that way it starts with the cursor visible and unlocked...then if you click and then press F9, it will hide and lock cursor. Press F9 again to re-enable the cursor.
I picked F9 because F11 and F12 is used by alot of apps to fullscreen or take screen caps and F1 to F8 were used by old keen games or other games to save and load.
Hmm, guess I didn't quite explain it well enough. Try jumping in this spot. What happens is that you can't get higher than this, and then you're suspended in that spot for a bit, and then you land back down. What I'm guessing what happens here is that Keen "completes" his jump while the obstruction is blocking him. What should happen is that the jump should be aborted and he should start falling as soon as his head hits the obstruction. The hitbox of that ceiling should probably be adjusted a bit too.This might've been the result of the lower gravity, that I fixed. So hopefully this took care of itself, or at least isn't as extreme. If it's still a problem, I might look into alternative solutions.
And the hitbox for that rock he's standing on could be adjusted a bit too. Or maybe Keen's own hitbox is a bit too large on the top and bottom?
There's an errant polygon in Keen's shirt that's going all over the place, but since you're replacing the model I suppose that's a moot point.
You also might want to turn this hole into an actual deep hole, so it won't look weird like that on the sides. As for getting back out, you could just make the bottom of the hole warp you to a safe position for now.
So yeah, nice work with this new version, and good luck with the next one! And if I can help with sound or music, please let me know.