Re: Keen 64: Unity (Release 7: Super Keen 64 Jumping)
Posted: Tue May 30, 2017 21:35
The pogo camera is pretty much perfect now. It snaps harshly a bit upon landing from a long drop (when the camera tries to realign) but other than that, it looks really good and is far easier to control in my opinion.
I see now what you meant about adjusting the camera's z-level when Keen is jumping though. He jumps a lot higher than I'd expected and that combined with the closeness of the camera makes it really weird to see him sail up and out of view. My immediate instinct would just be to pull the camera up and back but that would probably go against your vision for the game. Maybe a floatier motion of the camera adjusting to his z motion instead of direct snapping could help, but it might also potentially cause other problems with viewing the game. I'm not really sure.
The Yorp expressions are great.
I see now what you meant about adjusting the camera's z-level when Keen is jumping though. He jumps a lot higher than I'd expected and that combined with the closeness of the camera makes it really weird to see him sail up and out of view. My immediate instinct would just be to pull the camera up and back but that would probably go against your vision for the game. Maybe a floatier motion of the camera adjusting to his z motion instead of direct snapping could help, but it might also potentially cause other problems with viewing the game. I'm not really sure.
The Yorp expressions are great.