Morticore is finally released!

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Levellass
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Post by Levellass » Tue Mar 17, 2015 6:05

Some notes:

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Not sure about these darkest blocks, they look too much like background here, for a bit I kept trying to jump into them. Especially given the brightness of the other blocks maybe add some light grey to them.


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This ground is astounding. I mean wow; it has a Cosmo's Cosmic Adventure vibe to it and is simply ingenious. More like this plz.


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This was a devious, devious trick. Neat secret too.


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I see what you did there...
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Benvolio
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Post by Benvolio » Thu Mar 19, 2015 10:04

Excellent work Quinton. Really high quality mod with that old-school vibe of the early mods. The colour scheme reminds my of one of my old favourite, Norp the Yorp 1, but your mod has a warmer and friendlier atmosphere which I really like. Some of the graphics are stunning, as highlighted above by Levellass. Keep it up!

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Grandy02
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Post by Grandy02 » Sat Mar 21, 2015 17:08

Old-school Keening as I know and love it! Graphics are very nice, including the cool blocky Keen. Keep up the good work! :)
Quinton wrote:Sorry if this seems to be a little too early, but has anyone yet noticed that star-shaped G, 0, and 2 stands for Grandy02?
Hey, thanks (for that and the preview screen), didn't expect to get characters that big for lower-case letters. ;)
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Plasma Captain
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Post by Plasma Captain » Sat Mar 28, 2015 20:38

I played through this a few days ago, but wanted to play through it again to get to the secret stage and one of the levels that contained an alternate path.

I concur with everything that LL said, so I won't repeat any of that. Some of the background elements are really good, and everything looks cohesive. There's a place in the secret stage where the graphics "transition" (I don't want to spoil it for anybody who hasn't seen it); this in particular looked really cool. Quirky, block-headed Keen is... strangely endearing.

A lot of the stages are pretty easy, but they're still fun. Even the easiest level layouts look good, and I never felt bored while playing. The Garg-type robots are generally positioned such that you can stand safely on a ledge and headshot them while putting yourself in no danger at all, though, which makes them basically non-threatening until the end of the game. The difficulty increases considerably in the last few levels, but not too much; it's a welcome change of pace.

All things considered, this is pretty solid. I intend to check out your older mods when I have the time.

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CMDRASM
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Post by CMDRASM » Tue Aug 04, 2015 4:16

This was so well put together, I really enjoyed it. You've got real talent! :dopefish

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KeenRush
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Post by KeenRush » Wed Dec 28, 2016 8:40

Somehow this slipped under my radar. But now that I have played it, I can say I really like this mod, I love the graphics and the level design. Such an old-school feel but really polished. Keep up the good work.
My newest mod - Planet Of Agony: https://pckf.com/viewtopic.php?t=4165 | codename H.Y.E.N.A.

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Quillax
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Re: Morticore is finally released!

Post by Quillax » Wed Dec 28, 2016 23:27

Thanks for the comments, everybody! Seeing the feedback kind of makes me feel a bit more motivated to do work on my current mod. :)

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