Thanks for telling me this!
Argh...hmm, I'll have to think of a solution to this one, I can't think of what's wrong, and the problem is that I never had that sort of problem on my computer, so I can't just easily recode and test till I fix the problem, I have to rely on the feedback of others.
@Davince:
Thanks for your in-depth review, I appreciate your feedback.
Thank you so much!DaVince wrote:This game is starting to come together real nicely! I enjoyed playing it a lot more than the last version, and the graphics are pretty awesome.
Yeah I want to design the levels a little more loosely for the full version, so there's more room smooth platforming.DaVince wrote: There isn't a lot of ammo, though, and controls are sometimes still a bit stiff, but that might be because the map requires some precision in places. Try finding a way to make these platforms a bit easier, maybe try reducing the "slide" effect as much as possible (meaning sliding off edges of platforms, etcetera).
So the sliding is still a problem, I thought I heavily reduced it...
Ok, thanks! I'll consider secret places in the mountains. I tried making an invisible wall to prevent people from going up there, but it seems it didn't work, lol.DaVince wrote: By the way, I managed to climb one of the mountains in the main map and then get stuck in a hole in one of the mountains. Try going around how possible it is to reach places, or maybe add a secret somewhere in the mountains.
No, I am not putting it in a reducer, but I might make the "goodies" models with less polygons, because for items to have their level of smoothness is a tad unneeded, plus this is intended to be a little more primitive in model detail.DaVince wrote: Oh yeah, things got a bit slow around tons of goodies, are you putting your models through a "reducer" (program that tries to minimize the amount of polygons without decreasing model quality)? Also, it's a chore picking up that many goodies in one place, spread them around a bit more.