Plasma Captain wrote:All I was trying to do was offer some general spriting tips and demonstrate that one doesn't need to employ overtly stereotypical "feminine" traits in order to make a character appear female (which is where the conversation was going). I am sorry if this was misconstrued in some way, or if some offense was taken.
This is not what offended me, but i did feel a bit force-feed... (but at least i were not drowning in requests...)
as I'm not the kind of person that takes up requests, as i'm either too busy with my own projects or things i want to do
But if you know the "Judging a Book by it's cover" argument, then it should be clear to see where nerves was struck.
Plasma Captain wrote:Yes, I have seen it, I just forgot about it. Mostly I just meant that his "problem" with the hair not being visible would be resolved naturally due to the fact that the character spends most of the time viewed directly from the side.
Oh, well that kind of makes me somewhat sounds like a bitch now, doesn't it?...
what said is said. it's not like we can rewind time.
Plasma Captain wrote:EDIT:
I guess, in hindsight, I got a little too personal with this because, some months ago, I received similar criticism for the protagonist of a game I'm working on, that she looked too much like a guy or she needed longer hair or she was too "fat". In the process I overstepped a boundary. Sorry again.
Huh, interesting. didn't know you were working on a game (if fact i barely know anything about anyone here)
but it is up to you if you want to listen to it. there also is the other side of the coin, that may only show after you have made the change "why did you change it?, i liked it more before the change"
I had a few of those when i have re-worked my Texture mods
and you pretty much have to make up your own mind of what you like the most and stick to that
however it say that you should not leave out the option, if giving options is within your power.
GoldenRishi wrote:I think you're being uncharitable, Zilem. The suggestions were meant to be constructive and were not rude or offensive, yet your response is. Fair enough, you don't want people's opinions on your work --messaged received. I won't post on my comments on your projects then.
Best of luck on this project.
pointed out several things to you, as i ware not around to do that myself. due to not being in a social mood due to severe headache and pain.
all of it was quoted from this threads first post.
I am open to ideas, if i were not. there would maybe not have been a skirt for Kylie, just pants.
However if i want to go with them or not, is my choice to make.
But If i wanted to make a character that were not meant to be very much Keen like, then it would have been another case.
However If the pony-tail should go over the shoulder, it would be better to leave it static instead of animated.
and since i had already animated it, that would be a downgrade.
But having it animated, how would it (Magically) swing back over the shoulder again at an instant when stopping moving around. that is hot how physics works
and should it be on the Right or left shoulders, as "keens" sprites is mirrored, as regardless what way "keen" face, the light is always coming from the Right side.
Same to you hun.