One day mod: Kube

Here is where to post about the latest Commander Keen fangame or modification you've finished, a new website you've made, or another Keen-related creation.
User avatar
Levellass
S-Triazine
Posts: 5261
Joined: Tue Sep 23, 2008 6:40

One day mod: Kube

Post by Levellass » Tue Jul 14, 2015 12:19

So after Keen MTM I was filled with a great hatred and disdain for Keen, a burning loathing that smothered all attempts at creativity.

Then Fleexy mentioned that you could set up a basic level in 5 minutes using Abiathar. In theory then it should be possible to make a galaxy mod in under a day, Lemm suggested it be called 'Kube' for reasons I forget.

After weeks of stalling I started two days ago, only to be sidetracked after nearly completing it by a birthday I was not told about. So here it is, the mod that took a little less than a day to do:

https://dl.dropboxusercontent.com/u/3940020/KUBE.zip

It the best... a good... a mod. If it crashes, tough. I'm not tweaking anything now, that would defeat the purpose. (And scare the porpoise.) It is very basic but incorporates a few things I've been working on for people.
What you really need, not what you think you ought to want.

User avatar
Plasma Captain
Vorticon Elite
Posts: 326
Joined: Sun Feb 17, 2013 18:46
Contact:

Post by Plasma Captain » Tue Jul 14, 2015 13:52

This is really cool. I totally wasn't expecting something that would so completely change the aspect of the game... I love it. I'm not that good at it but it's very interesting.

I only encountered one little bug; basically, if a bomb exits the screen or if Keen dies while a bomb is on the field, the bomb variable doesn't seem to reset so you can't place any more bombs. I got to level Kubed before I accidentally died and caused this to manifest. Other than that, everything looks awesome.

User avatar
Keening_Product
Kuliwho?
Posts: 2083
Joined: Fri Jan 20, 2012 7:02
Location: Tied up in the Oracle Chamber's basement
Contact:

Post by Keening_Product » Tue Jul 14, 2015 14:00

I was wondering where you'd got to. Glad you're back into modding, and at a hitherto unheard of pace!
Image
"Wise words. One day I may even understand what they mean." - Levellass

User avatar
MoffD
Vorticon Elite
Posts: 1181
Joined: Thu Jul 05, 2012 17:30
Location: /dev/null
Contact:

Post by MoffD » Tue Jul 14, 2015 17:03

Loving it, very well done for a 'single' day mod
I found another bug, even if you're not fixing it I thought I'd just tell you anyway... On the level "cubed" I died with a bomb out and after respawning I couldn't use a bomb. I died again, changed the key and still no bombs.
Edit: whoops, missed Plasma Captain's post
mortimermcmirestinks wrote: Now I wish MoffD wasn't allergic to me.
Levellass wrote:You're an evil man.
Image

User avatar
Roobar
Vorticon Elite
Posts: 2896
Joined: Tue Jan 08, 2008 16:12

Post by Roobar » Tue Jul 14, 2015 19:08

That's the best mod of the year actually. I can't believe this was done in just one day...

User avatar
szemi
Vorticon Elite
Posts: 1617
Joined: Sun Jan 11, 2009 15:19
Location: Hungary
Contact:

Post by szemi » Tue Jul 14, 2015 22:24

Definitely the best I've ever seen!
Yeah, piece of cake!

User avatar
troublesomekeen
Vorticon Elite
Posts: 1171
Joined: Fri Feb 03, 2012 8:01
Location: Three-Tooth Lake
Contact:

Post by troublesomekeen » Tue Jul 14, 2015 23:27

I think this can be up there with the Banana Mod. It's unspeakably glorious.
Image
Commander Keen in... Canteloupe Quest!

User avatar
Fleexy
Tool Smith
Posts: 1365
Joined: Fri Dec 12, 2008 1:21
Location: Abiathar C&C
Contact:

Post by Fleexy » Wed Jul 15, 2015 2:49

Very nice! I was a bit baffled at first, but figured it out in a minute.

Let's Play video with first impressions commentary (YouTube)

Download ADEPS file (for people who want to edit/examine the levels)

Excellent work, Levellass.

User avatar
Levellass
S-Triazine
Posts: 5261
Joined: Tue Sep 23, 2008 6:40

Post by Levellass » Wed Jul 15, 2015 6:38

Plasma Captain wrote:I only encountered one little bug;
Only one? I'm sure there are others F10 will activate cheats. 'I' will allow you to bomb again.


Since there was a lethal bug I updated the download link so the mod is actually completeable. This is what happens when you don't beta test. (Alternatively Fleex was the beta tester.) Luckily the tweak only took a minute or two so things are still under the day limit.



Thanks to Stupid Bunny for (Most) of the music.
What you really need, not what you think you ought to want.

User avatar
joe-ilya
Vortininja
Posts: 62
Joined: Fri Apr 17, 2015 18:53
Location: Also on doomworld

Post by joe-ilya » Wed Jul 15, 2015 18:43

I blew up a cube, text appeared and I was sent to the computer wrist, fleexy doesn't seem to get that in his blind playthrough, what am I doing wrong?
Me and omer made a rainbow dash HUD for doom, for our mistake most of the doomers are anti-bronies. Image
Image

User avatar
lemm
Blorb
Posts: 683
Joined: Fri Jul 03, 2009 10:18
Location: canada lol

Post by lemm » Wed Jul 15, 2015 18:54

joe-ilya wrote:I blew up a cube, text appeared and I was sent to the computer wrist, fleexy doesn't seem to get that in his blind playthrough, what am I doing wrong?
I got that when I changed my controls from Ctrl Alt Space to other keys.

User avatar
joe-ilya
Vortininja
Posts: 62
Joined: Fri Apr 17, 2015 18:53
Location: Also on doomworld

Post by joe-ilya » Wed Jul 15, 2015 19:31

I get it now, one of the keys I use activates a cheat. Is that it? :crazy
Me and omer made a rainbow dash HUD for doom, for our mistake most of the doomers are anti-bronies. Image
Image

User avatar
StupidBunny
format c:
Posts: 2116
Joined: Fri Nov 02, 2007 19:19
Location: The Centre of the Moon
Contact:

Post by StupidBunny » Thu Jul 16, 2015 1:36

Yeah, some of the music does sound awfully familiar... ;)

This is awesome--mostly as a testament to the power of patching, though on it's own level it's a fun little arcade-style game, too. The game crashed on me on...I forget the name of the level, it's the (first?) one where you start out with the hot cubes right beneath you. It gave me some error message that you probably would like to have heard, something to do with tileArray or something. I was disappointed because it was just getting fun. Great work!

EDIT: Yeah, the same level it happened on in Fleexy's LP. I just downloaded it like a half hour ago so I assume it's the latest version (I didn't even get as far as he did.)
Image

User avatar
Levellass
S-Triazine
Posts: 5261
Joined: Tue Sep 23, 2008 6:40

Post by Levellass » Thu Jul 16, 2015 2:02

Weird. Really? Well you can skip levels with F10 then E.
What you really need, not what you think you ought to want.

User avatar
Levellass
S-Triazine
Posts: 5261
Joined: Tue Sep 23, 2008 6:40

Post by Levellass » Fri Jul 17, 2015 5:55

Also, what alternate key setups are people using? This is vital to know because I'm altering the button code in a few mods and if you change the keys wrong nothing will work.
What you really need, not what you think you ought to want.

Post Reply