One day mod: Kube

Here is where to post about the latest Commander Keen fangame or modification you've finished, a new website you've made, or another Keen-related creation.
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joe-ilya
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Post by joe-ilya »

Levellass wrote:Also, what alternate key setups are people using? This is vital to know because I'm altering the button code in a few mods and if you change the keys wrong nothing will work.
I used ASD for the bombs, that's it really.
Me and omer made a rainbow dash HUD for doom, for our mistake most of the doomers are anti-bronies. Image
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KeenRush
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Post by KeenRush »

Wow, this is amazing. :eek Haven't tried it yet myself but watched Fleexy's video. Very intriguing patching, can't imagine how it's done.
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
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Levellass
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Post by Levellass »

Funny, I say the same things about your stuff.

joe-ilya wrote:
Levellass wrote:Also, what alternate key setups are people using? This is vital to know because I'm altering the button code in a few mods and if you change the keys wrong nothing will work.
I used ASD for the bombs, that's it really.
Hmmmnn... I have a mod that uses WASD for other functions, would that impact you much?
What you really need, not what you think you ought to want.
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joe-ilya
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Post by joe-ilya »

No, it won't impact, I can just place it elsewhere.
Me and omer made a rainbow dash HUD for doom, for our mistake most of the doomers are anti-bronies. Image
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Zilem
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Post by Zilem »

I have no idea how you did this, but the gameplay change is pretty amazing.
and the knockout sprite-frame is hilarious
also it is similar to the Teddy from the Vorticon invasions :3
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Levellass
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Post by Levellass »

That's what I was aiming for. Next mod will have multiple ways to die.

Basically this just involves using map Keen in every level instead of regular keen. It saves a lot of modding space.
What you really need, not what you think you ought to want.
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Grandy02
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Post by Grandy02 »

Only a month ago I thought about the possibilities of using Map Keen (in Vorticons), and now this! Incredibly cool! And challenging, too. I guess one could also turn Keen into a top-down action-adventure now. :)
PCKF Archive - The Keen Community's Past (and Present) | grandy02.shikadi.net
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Levellass
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Post by Levellass »

Quite possibly, I have a few more ideas for the setup. It's considerably easier than in Vorticons.
What you really need, not what you think you ought to want.
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cyber zero
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Post by cyber zero »

I can barely change an enemy attack. :P
This is amazing.
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Levellass
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Post by Levellass »

cyber zero wrote:I can barely change an enemy attack. :P
This is amazing.
You have literally seen *nothing* yet. The sequel will have 10x everything in it. I plan it to be the most altered Keen mod, gameplay wise ever made.
What you really need, not what you think you ought to want.
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