

Download:
Atroxian Realm (v1.1)
https://drive.google.com/uc?export=down ... JRDBbyt25P
WARNING: The modified executable is NOT compatible with the saved games from the official release version. You should create a backup of your saved games before trying out the modified executable.
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Huge thanks to K1n9_Duk3, who approached me about fixing the pesky sound-related lag bug and was then willing to fix a bunch of other code bugs in the game. This was the main motivating factor in getting me to finish this new version. He also suggested some other improvements, a few of which could still be implemented in future releases. Either K1n9_Duk3 or I will be releasing the updated source code shortly, but these fixes could potentially be beneficial for any other projects current using this engine. I'll let K1n9_Duk3 elaborate on any further details.
For those of you who have already completed Atroxian Realm, you won't find any drastically new or altered content (unlike what I'm planning for The Alphamatic), but there are several fixes and a few improvements/additions.
Some of the most notable changes:
- No more random slowdowns or jerky scrolling.
- Improved memory management to avoid crashes.
- Added an additional story image to the ending sequence that T-Squared had started but ultimately didn't make it into version 1.0
- Atroxus is 25% slower and no longer spawns shockwaves on Easy difficulty
- Explosion from killing an Axtroxian can now kill Keen (as originally intended, but not implemented in version 1.0)
- Fixed several typos and mispellings in the story texts
- Fixed Krile Ghost bugs.
- Fixed falling platform bug.
- Fixed floating Magmine (after loading a checkpoint) bug.
- Stunned creatures now do the little jump without a delay (Hornet, Atroxite).
- "Commander Keen" text stays blue at the end of the Terminator intro.
- Two button firing works.
- Minor cosmetic changes.
- Several tile bugs in levels have been fixed. I might have missed some since most of the screenshots that were linked in this thread are now dead links.
- A few level design tweaks, including additional checkpoints in Kridonea Ruins Part 2
The full changelog of source code changes is also included in the download.
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If you do find anything wrong (or I just forgot something), please let me know. This time, I don't think it'll take me 3+ years to address any further bugs.
On a personal note, it's rather odd to consider how much time has already passed since the initial release. I had kind of moved on from this game in the past couple of years, but it's been a nostalgic experience revisiting it. It's been wonderful to be able to share this with people here and even discover other people across the Internet who've tried it, and that means a lot to me. I've worked on a lot of game projects (and I'm now doing it in a professional capacity), but I think this might still be the project I'm most proud of. Thank you to everyone who helped and everyone who played it!