Marooned on Mars - Galaxy Mod

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Dr.Colossus
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Marooned on Mars - Galaxy Mod

Post by Dr.Colossus » Mon Mar 14, 2016 18:52

I just finished the Beta Version of my new mod: "Marooned on Mars".
Image
It's a redesign of the first Keen game in Keen5.
I'm not a good composer. The music in this mod is a collection of other Apogee games.
The Vorticons in the story page and on the title screen are inspired by the Comics of Mort. (I'm a big fan of his drawn stories and art)

There are a few bugs/ incomplete patches I couldn't fix:
- Sometimes the teleporters will crash the game (I don't know why).
- The entry text of the last level doesn't work.
- The game doesn't end when you collect all 4 ship parts. You have to cheat to see the ending-sequence.


MOMGalaxy1.0
MOMGalaxy1.1
MOMGalaxy1.2
MOMGalaxy1.4
MOMGalaxy1.5
MOMGalaxy1.6
Happy Keen day :birthday and special thanks to levellass for the patches.
Last edited by Dr.Colossus on Sat Apr 08, 2017 7:46, edited 5 times in total.

Dynamo
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Post by Dynamo » Mon Mar 14, 2016 19:14

nice :D gonna try it soon

glad to see you're still modding!
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SupKeen
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Post by SupKeen » Mon Mar 14, 2016 19:40

Wow!!. Thank you very much!!!!

I like this mod.

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Gridlock
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Post by Gridlock » Mon Mar 14, 2016 20:54

I've just started playing (got through Treasury and the first two shrines). I am very impressed with what I've seen so far. These levels do a great job of aesthetically re-envisioning Keen 1 while still staying true to the feel and simplicity. Because it so closely follows the original's design, this also feels like it would be a great entry point for new players that have never seen Keen before. It is very easy to pick up and play, and the level design does a great job of introducing mechanics. I think that's a reflection of really good game design. This feels like it could be an official version of Keen 1.

I'm looking forward to playing more. Really curious to see what you do with later levels like the ice places and the Vorticon Commander Castle.
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szemi
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Post by szemi » Mon Mar 14, 2016 21:06

Maybe Keen 2 and 3 should be revised as well in the galaxy engine.
Yeah, piece of cake!

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Nisaba
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Post by Nisaba » Mon Mar 14, 2016 21:22

holy cow!
I was waiting for this impatiently as hell!! So glad that it is finally there. And boy it looks nice. splendid!
As you already know, I'm aesthetically impressed by your work, no doubt about that!

yay!

I'm in a flurry of excitement, I really am!!!

hooray!! what a wonderful day!
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Dynamo
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Post by Dynamo » Mon Mar 14, 2016 22:09

"You hear a voice in your head: GAAAAAAAAAARGGGG!!!! ARGGH YOU CANT REACH THOSE!"

Image

:P

Also, is it just me or am I hearing Blake Stone music?
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Scarlet wrote: Ckeen, that is just your opinion.
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Mobiethian
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Post by Mobiethian » Mon Mar 14, 2016 22:14

This just made my day for sure! Very nice work here and it's very enjoyable to play. Happy Keen Day everyone!

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Nisaba
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Post by Nisaba » Tue Mar 15, 2016 0:17

I like your help section. quite similar to my recent one. coincidence?
"We have come to conquer you all and bring you lots of candy!" | about me | my current project: play Keen mods on a GameBoy |

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SupKeen
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Post by SupKeen » Tue Mar 15, 2016 2:02


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BlueGasMask
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Post by BlueGasMask » Tue Mar 15, 2016 6:49

hey, i'm probably super garging late for this but i'd be more than happy to create some music for this mod! i just need to know how many tracks you'll need and get a look at some of the level design/gameplay to get a feel for what moods the tracks should have.
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Levellass
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Post by Levellass » Tue Mar 15, 2016 7:34

Those bugs sound interesting. (You're in a bad way when bugs interest you more than the mod itself.) I will have to take a poke at them sometime. When the game crashes, what error are you given?
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Post by KeenRush » Tue Mar 15, 2016 12:14

This is such a fantastic production! I love your re-interpretation of the levels, the art, wow... Totally different from what I'd imagine. These graphics are so good. When I saw the large collections of plants in Emerald City I was like "stop it!!" and then when I got into the blue underground tunnels of Red Maze City I was like "fuuuuuuuuu this is too much!". :D So gorgeous.
Levellass wrote:When the game crashes, what error are you given?
The teleport bug just happened to me: The game stops, teleport animation stops, the screen freezes but the music continues.
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Commander Spleen
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Post by Commander Spleen » Tue Mar 15, 2016 13:45

G
T
F
O


Just when I was liek, nah, Vorticons just wouldn't be the same in Galaxy style.

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Dr.Colossus
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Post by Dr.Colossus » Tue Mar 15, 2016 14:11

At first: Thanks for your positive feedback.
szemi wrote:Maybe Keen 2 and 3 should be revised as well in the galaxy engine.
I also thought about that. But there are much more difficulties. Especially in Keen 2.
- Light switches
-> Colour change
-> Vorticon Elite Jumping
- Red robots that can variable climb walls (and cans) with no path.
BlueGasMask wrote:hey, i'm probably super garging late for this but i'd be more than happy to create some music for this mod! i just need to know how many tracks you'll need and get a look at some of the level design/gameplay to get a feel for what moods the tracks should have.
I would be happy if you could make some music. I wanted to make some of my own but I suck in composing songs. Usually there is space for 14 songs. But some levels could also share the same track.
Levellass wrote:Those bugs sound interesting. When the game crashes, what error are you given?
Like KeenRush said. The game just stops. This only happens when you complete the "Ice City" level.

There is another bug. Once you use the teleporter a tile error occures.
Image

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